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The Elegance of d20 and D&D
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<blockquote data-quote="Herremann the Wise" data-source="post: 2934478" data-attributes="member: 11300"><p>I've noticed this seems to be a trait of yours in several threads I've seen, one that I believe ColonelHardisson was trying to highlight. It's true because you say it's true or just go ask someone else and they'll agree with you. This is fine as an interesting exercise in ego management, but I'd still like to see you explain why you have an opinion rather than telling the audience here that your opinion is in fact... fact.</p><p></p><p>As for the OP, I believe D&D has a lot of elegant rules but several messy ones as well - I don't think you can be black or white on this issue. The comments from Mike Mearls above illustrate this well.</p><p></p><p>However, I'm not too sure that a purely elegant game is in fact as much fun as a mostly elegant game with several additional complexities. Just as long as the complexities are not suffered too often, to the detriment of the game, I believe some of those strange abilities that you have to look up or spells that are just plain weird following a totally obtuse path are in fact good for a game. As they are unexpected and different, the players (and DM) are exposed to unusual conditions that hopefully result in a whirl of excitement. Rather than a predictability that is automatically recognized by the PCs, we have a situation that forces the PCs to think and not be in a knowing position of expectation.</p><p></p><p>For what it's worth, I think D&D accomplishes most of what it sets out to do. I know that our group has had many decades of fun following its evolution.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2934478, member: 11300"] I've noticed this seems to be a trait of yours in several threads I've seen, one that I believe ColonelHardisson was trying to highlight. It's true because you say it's true or just go ask someone else and they'll agree with you. This is fine as an interesting exercise in ego management, but I'd still like to see you explain why you have an opinion rather than telling the audience here that your opinion is in fact... fact. As for the OP, I believe D&D has a lot of elegant rules but several messy ones as well - I don't think you can be black or white on this issue. The comments from Mike Mearls above illustrate this well. However, I'm not too sure that a purely elegant game is in fact as much fun as a mostly elegant game with several additional complexities. Just as long as the complexities are not suffered too often, to the detriment of the game, I believe some of those strange abilities that you have to look up or spells that are just plain weird following a totally obtuse path are in fact good for a game. As they are unexpected and different, the players (and DM) are exposed to unusual conditions that hopefully result in a whirl of excitement. Rather than a predictability that is automatically recognized by the PCs, we have a situation that forces the PCs to think and not be in a knowing position of expectation. For what it's worth, I think D&D accomplishes most of what it sets out to do. I know that our group has had many decades of fun following its evolution. Best Regards Herremann the Wise [/QUOTE]
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