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The Elegance of d20 and D&D
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<blockquote data-quote="Hussar" data-source="post: 2936083" data-attributes="member: 22779"><p>Would that be games like Gurps, Rolemaster, or Hackmaster by any chance? Perhaps Rifts or Teenage Mutant Ninja Turtles? Maybe MegaTraveller where it takes about three hours to create a character and you can possibly die during creation?</p><p></p><p>I admit, I'm not even all that system curious and I can think of half a dozen major games FAR more complex than 3.5 DnD. Granted, there's a ton of simpler ones as well, but, let's compare apples to apples shall we? I'm not talking about the one booklet games that have proliferated over the years.</p><p></p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>But, the three different things are measuring three completely different elements in the game. One doesn't measure weight with a yardstick. Effective Character Level has zero to do with either hit dice or it's abilities in one combat. There was a Sage column in Dragon talking about this that I remember.</p><p></p><p>Take a hound archon. It's got an LA of 5 and an ECL of 11. Yet a CR of 4 Seems like a mistake right? Wrong. One of the biggest abilities for a player hound archon is his ability to constantly use the Aid spell. No limit. Thus, the entire party is going to have +1/hit and damage and an extra hit die pretty much constantly. That's a pretty big effect. Yet, it's still only got 6 hit dice. It dies pretty quick against 4 sixth level characters. </p><p></p><p>Hit dice do not measure anything really. Sure, caster level is determined by hit dice, but, well, that's in keeping with determining CR. Hit dice X gives you a rough guestimate of CR before refining it with extra abilities.</p><p></p><p>The thing is, CR is by far not an exact science. It was never meant to be. It's a good estimate, but, that's about all. Like all "good guesses" it's sometimes right and sometimes way off. That doesn't make it elegant or inelligant, just a very rough yardstick. There's no way you could make HD=CR=LA. It just won't work.</p><p></p><p>While elegant does mean simple, it doesn't mean wrong.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2936083, member: 22779"] Would that be games like Gurps, Rolemaster, or Hackmaster by any chance? Perhaps Rifts or Teenage Mutant Ninja Turtles? Maybe MegaTraveller where it takes about three hours to create a character and you can possibly die during creation? I admit, I'm not even all that system curious and I can think of half a dozen major games FAR more complex than 3.5 DnD. Granted, there's a ton of simpler ones as well, but, let's compare apples to apples shall we? I'm not talking about the one booklet games that have proliferated over the years. :uhoh: But, the three different things are measuring three completely different elements in the game. One doesn't measure weight with a yardstick. Effective Character Level has zero to do with either hit dice or it's abilities in one combat. There was a Sage column in Dragon talking about this that I remember. Take a hound archon. It's got an LA of 5 and an ECL of 11. Yet a CR of 4 Seems like a mistake right? Wrong. One of the biggest abilities for a player hound archon is his ability to constantly use the Aid spell. No limit. Thus, the entire party is going to have +1/hit and damage and an extra hit die pretty much constantly. That's a pretty big effect. Yet, it's still only got 6 hit dice. It dies pretty quick against 4 sixth level characters. Hit dice do not measure anything really. Sure, caster level is determined by hit dice, but, well, that's in keeping with determining CR. Hit dice X gives you a rough guestimate of CR before refining it with extra abilities. The thing is, CR is by far not an exact science. It was never meant to be. It's a good estimate, but, that's about all. Like all "good guesses" it's sometimes right and sometimes way off. That doesn't make it elegant or inelligant, just a very rough yardstick. There's no way you could make HD=CR=LA. It just won't work. While elegant does mean simple, it doesn't mean wrong. [/QUOTE]
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