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<blockquote data-quote="Delta" data-source="post: 2937964" data-attributes="member: 40269"><p>I was thinking about this closely last night. This is reasonable for players, who are playing a single character, from 1st level on up every step of the way.</p><p></p><p>But in most other cases it breaks down. A DM needs to have some familiarity with every single feat that every monster in a published adventure has (and that's lots and lots nowadays). In D&D 3.5, every unintelligent beast is required by the rules to have batches of feats (e.g., dinosaurs with lots of exceptional feats). The DM also needs to analyze all the feats in the system for every NPC that he stats out in the game. That process alone caused my personal DM'ing to grind to a halt in the last year or two. Even a player stepping into a one-shot with a higher level character suffers from having to learn the feats that he or she has.</p><p></p><p>Finally, I have to disagree with the idea that "you can have complicated mechanics hidden with an easy interface". Yes, this makes sense for computer design (and I have been a software engineer). But, it doesn't make sense for a pen-and-paper game where the players are expected to do all the number crunching manually. When D&D requires computer support to play it, it will have truly ploymorphed into a different kind of gaming experience.</p></blockquote><p></p>
[QUOTE="Delta, post: 2937964, member: 40269"] I was thinking about this closely last night. This is reasonable for players, who are playing a single character, from 1st level on up every step of the way. But in most other cases it breaks down. A DM needs to have some familiarity with every single feat that every monster in a published adventure has (and that's lots and lots nowadays). In D&D 3.5, every unintelligent beast is required by the rules to have batches of feats (e.g., dinosaurs with lots of exceptional feats). The DM also needs to analyze all the feats in the system for every NPC that he stats out in the game. That process alone caused my personal DM'ing to grind to a halt in the last year or two. Even a player stepping into a one-shot with a higher level character suffers from having to learn the feats that he or she has. Finally, I have to disagree with the idea that "you can have complicated mechanics hidden with an easy interface". Yes, this makes sense for computer design (and I have been a software engineer). But, it doesn't make sense for a pen-and-paper game where the players are expected to do all the number crunching manually. When D&D requires computer support to play it, it will have truly ploymorphed into a different kind of gaming experience. [/QUOTE]
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