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General Tabletop Discussion
*Pathfinder & Starfinder
The elemental bender class... (yes I'm aware of another topic like this from earlier)
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<blockquote data-quote="N'raac" data-source="post: 6006977" data-attributes="member: 6681948"><p>A caveat in that I am not overly familiar with the source material, but would it make sense to design this as almost a series of classes within classes? The Bender starts with, say, d6 and Poor BAB (or d8 and medium - none of those you set out cries out for Poor), and Bad saves. It has some class skills that are common to all Benders, Simple weapon proficiencies and Light armor proficiencies. 4 + INT seems reasonable for skills.</p><p></p><p>Each Bender type then gets certain enhancements from this baseline. They get a couple of extra class skills (maybe more depending on how you pursue this development). For example, perhaps Air gets Fly as a class skill. Maybe Fire gets better weapon and armor proficiencies. They get one or more saves enhanced. They might get better HD/BAB (maybe everyone gets d8/medium, but Fire gets d10/full).</p><p></p><p>Rather than a special skill for Bending, why not structure this as a d20 + Bender Level + Attribute Modifier? You can then design the various styles as either specific abilities gained every other level, or a pool of abilities which can be selected from, with a new one gained every other level. The advantage to the latter would be an Extra Art feat. Some Arts, presumably, could be selected only at or above certain levels.</p><p></p><p>The Arts could require rolls with higher rolls gaining more powerful results. The extra dice could either be added to effect rolls or, perhaps, rolled at the start of the day as a pool. You can then declare (prior to rolling? after rolling?) use of your Skill Pool to enhance the results to obtain a desired effect. You needed a 17 and rolled a 15? Use 2 Skill Points to bump up to a 17. Announced before the roll, you would use as many points as needed to achieve the desired result (perhaps only 1 point if you have too few to get the desired result). This opens up a Feat to add, say, one more d6 to the pool. Benders could choose to be more versatile all around (taking regular feats), more versatile Benders (using Extra Style feats) and/or better at a narrower range (using Extra Skill feats).</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="N'raac, post: 6006977, member: 6681948"] A caveat in that I am not overly familiar with the source material, but would it make sense to design this as almost a series of classes within classes? The Bender starts with, say, d6 and Poor BAB (or d8 and medium - none of those you set out cries out for Poor), and Bad saves. It has some class skills that are common to all Benders, Simple weapon proficiencies and Light armor proficiencies. 4 + INT seems reasonable for skills. Each Bender type then gets certain enhancements from this baseline. They get a couple of extra class skills (maybe more depending on how you pursue this development). For example, perhaps Air gets Fly as a class skill. Maybe Fire gets better weapon and armor proficiencies. They get one or more saves enhanced. They might get better HD/BAB (maybe everyone gets d8/medium, but Fire gets d10/full). Rather than a special skill for Bending, why not structure this as a d20 + Bender Level + Attribute Modifier? You can then design the various styles as either specific abilities gained every other level, or a pool of abilities which can be selected from, with a new one gained every other level. The advantage to the latter would be an Extra Art feat. Some Arts, presumably, could be selected only at or above certain levels. The Arts could require rolls with higher rolls gaining more powerful results. The extra dice could either be added to effect rolls or, perhaps, rolled at the start of the day as a pool. You can then declare (prior to rolling? after rolling?) use of your Skill Pool to enhance the results to obtain a desired effect. You needed a 17 and rolled a 15? Use 2 Skill Points to bump up to a 17. Announced before the roll, you would use as many points as needed to achieve the desired result (perhaps only 1 point if you have too few to get the desired result). This opens up a Feat to add, say, one more d6 to the pool. Benders could choose to be more versatile all around (taking regular feats), more versatile Benders (using Extra Style feats) and/or better at a narrower range (using Extra Skill feats). Good luck! [/QUOTE]
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The elemental bender class... (yes I'm aware of another topic like this from earlier)
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