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General Tabletop Discussion
*Pathfinder & Starfinder
The elemental bender class... (yes I'm aware of another topic like this from earlier)
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<blockquote data-quote="Evenglare" data-source="post: 6007067" data-attributes="member: 63245"><p>Yes yes, good feed back. You are right ,this IS almost like a class within classes. I would have designed them as sort of archetypes but the thing is you are required to pick what element, so it isnt really like an archetype, somewhere in the middle. I guess I could make the HD poor, but really I was just going for bad saves, but if I decide to up the HD with the builds then I guess I should make the HD poor so each build will be uniform in giving a new HD.</p><p></p><p>You seem to have a hold on how I want to do this. I never even thought of giving each build it's own class skills (just never really occured to me from what little work I have done). This is exactly the kind of thinking I want. </p><p></p><p>I REALLY like the d20+bender level + attribute mod. It's much more pathfindery than my original idea. That will definitly be going in there. I figured there would a Novice pool, journeyman pool etc etc... each of these sets would have all the techniques and each technique would be written up like spells giving them cast times, and attributes (all the elements) . I suppose I could make some skills be elementless to be taken by any bender and then their inherent element could be applied. Yes yes, then I could also make a feat and give it the ability to make any technique elementless then any bender could take it (as described above with iroh learning water bending and making it his own).</p><p></p><p>I really like the dice pool feature, this is exactly what I was going for but couldnt quite pin the idea down in my mind.</p><p></p><p>This is REALLY helpfull thanks !! (I'll definitly give you credit when I put it out) Ill post back later to show what changes have been made.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6007067, member: 63245"] Yes yes, good feed back. You are right ,this IS almost like a class within classes. I would have designed them as sort of archetypes but the thing is you are required to pick what element, so it isnt really like an archetype, somewhere in the middle. I guess I could make the HD poor, but really I was just going for bad saves, but if I decide to up the HD with the builds then I guess I should make the HD poor so each build will be uniform in giving a new HD. You seem to have a hold on how I want to do this. I never even thought of giving each build it's own class skills (just never really occured to me from what little work I have done). This is exactly the kind of thinking I want. I REALLY like the d20+bender level + attribute mod. It's much more pathfindery than my original idea. That will definitly be going in there. I figured there would a Novice pool, journeyman pool etc etc... each of these sets would have all the techniques and each technique would be written up like spells giving them cast times, and attributes (all the elements) . I suppose I could make some skills be elementless to be taken by any bender and then their inherent element could be applied. Yes yes, then I could also make a feat and give it the ability to make any technique elementless then any bender could take it (as described above with iroh learning water bending and making it his own). I really like the dice pool feature, this is exactly what I was going for but couldnt quite pin the idea down in my mind. This is REALLY helpfull thanks !! (I'll definitly give you credit when I put it out) Ill post back later to show what changes have been made. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The elemental bender class... (yes I'm aware of another topic like this from earlier)
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