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General Tabletop Discussion
*Dungeons & Dragons
the elemental planes are trash
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<blockquote data-quote="the Jester" data-source="post: 9388923" data-attributes="member: 1210"><p>What? How do you figure that?</p><p></p><p></p><p>What law does this? More importantly, what does the law have to do with the Elemental Planes as presented in a game where we pretend to be elves and dragon-people?</p><p></p><p></p><p>Lightning, in D&D lore, is where the Plane of Air and the Positive Energy Plane intersect. This is a much better match than air + fire = lightning, at least in my mind.</p><p></p><p></p><p>Are you talking about the Elemental Chaos? </p><p></p><p>I'm not sure what you're looking for here. A complete reworking of the D&D cosmology? Go ahead, make one up and use it in your game. But I am fine with the planes as presented, especially in 2e. Of course they are hostile, they are alien planes that aren't there to be explored like a dungeon; they are <em>cosmology. </em>There has been a lot of movement in the 4e and 5e days to make them more accessible, easier to adventure on, but I am fine with them being places that only the high level dare venture because it's too dangerous. </p><p></p><p>You can run complete campaigns and totally ignore the other planes. You don't need them. And if you want them to be more like the Prime Material Plane, why not just... use exotic PMP locations instead?</p><p></p><p></p><p>Why? </p><p></p><p>Perhaps the Primordials and super-elementals are just too alien for a mortal being to understand. The line between environment and creature blurs in the Elemental Planes. Whatever schemes and factions there are - and the Inner Planes have plenty, it's just dispersed over decades of lore- are often so inhuman that you and I wouldn't even understand what they're about.</p><p></p><p>(Obviously, that's all my opinion.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 9388923, member: 1210"] What? How do you figure that? What law does this? More importantly, what does the law have to do with the Elemental Planes as presented in a game where we pretend to be elves and dragon-people? Lightning, in D&D lore, is where the Plane of Air and the Positive Energy Plane intersect. This is a much better match than air + fire = lightning, at least in my mind. Are you talking about the Elemental Chaos? I'm not sure what you're looking for here. A complete reworking of the D&D cosmology? Go ahead, make one up and use it in your game. But I am fine with the planes as presented, especially in 2e. Of course they are hostile, they are alien planes that aren't there to be explored like a dungeon; they are [I]cosmology. [/I]There has been a lot of movement in the 4e and 5e days to make them more accessible, easier to adventure on, but I am fine with them being places that only the high level dare venture because it's too dangerous. You can run complete campaigns and totally ignore the other planes. You don't need them. And if you want them to be more like the Prime Material Plane, why not just... use exotic PMP locations instead? Why? Perhaps the Primordials and super-elementals are just too alien for a mortal being to understand. The line between environment and creature blurs in the Elemental Planes. Whatever schemes and factions there are - and the Inner Planes have plenty, it's just dispersed over decades of lore- are often so inhuman that you and I wouldn't even understand what they're about. (Obviously, that's all my opinion.) [/QUOTE]
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