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General Tabletop Discussion
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the elemental planes are trash
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<blockquote data-quote="Incenjucar" data-source="post: 9389106" data-attributes="member: 6182"><p>As an aside, Pathfinder has a lot of elemental stuff and a recent book on it, including the addition of Wood and Metal planes. It's not my ideal take but it's somewhat adventure-friendly.</p><p></p><p>I've mentioned this before in other threads but the elemental planes need more gradients so you can ease into the severity. Nothing says that fire has to start at the temperature of burning wood, for example. If the first entry point into fire is around 120F that's still enough to kill the unprepared but survivable with effort and resources. The deeper you go, the more you need to rely on magic, technology, or the natural supernatural to keep from burning or suffocating and to keep moving forward. You would get the same flying higher and higher toward space or deeper into the crushing ocean depths, or into tighter and tighter caverns in the earth's embrace.</p><p></p><p>Gate Towns play a similar purpose, providing players with just a touch of the planes without having to handle the full force of the abyss.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 9389106, member: 6182"] As an aside, Pathfinder has a lot of elemental stuff and a recent book on it, including the addition of Wood and Metal planes. It's not my ideal take but it's somewhat adventure-friendly. I've mentioned this before in other threads but the elemental planes need more gradients so you can ease into the severity. Nothing says that fire has to start at the temperature of burning wood, for example. If the first entry point into fire is around 120F that's still enough to kill the unprepared but survivable with effort and resources. The deeper you go, the more you need to rely on magic, technology, or the natural supernatural to keep from burning or suffocating and to keep moving forward. You would get the same flying higher and higher toward space or deeper into the crushing ocean depths, or into tighter and tighter caverns in the earth's embrace. Gate Towns play a similar purpose, providing players with just a touch of the planes without having to handle the full force of the abyss. [/QUOTE]
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