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the elemental planes are trash
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<blockquote data-quote="Staffan" data-source="post: 9390332" data-attributes="member: 907"><p>I think almost-pure elements were the original idea, dating back at least to Manual of the Planes in 1e and carrying over to Planescape in 2e and Manual of the Planes in 3e/Core rules in 3.5e. So the plane of Air was basically just wide open air with maybe a few flying islands, Earth was "underground" with caves, Water was an endless underwater ocean, and Fire was an infinite expanse of super-hot fire that would burn you to a crisp within rounds. I think ever since the beginning you had places within the planes that were more hospitable (e.g. the City of Brass in the plane of Fire), but if you <em>plane shifted</em> to a random location without adequate protection you were in for a bad time.</p><p></p><p>4e merged them all into the Elemental Chaos, which was more of a mixture that was sort of like the real world with natural phenomena turned up to 11 – so a fire aspected location would be more like an eternal forest fire or a mountain range consisting of volcanoes than just FIREFIREFIRE.</p><p></p><p>5e sort of split the difference, with each plane being separate but being more subdued like in 4e.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9390332, member: 907"] I think almost-pure elements were the original idea, dating back at least to Manual of the Planes in 1e and carrying over to Planescape in 2e and Manual of the Planes in 3e/Core rules in 3.5e. So the plane of Air was basically just wide open air with maybe a few flying islands, Earth was "underground" with caves, Water was an endless underwater ocean, and Fire was an infinite expanse of super-hot fire that would burn you to a crisp within rounds. I think ever since the beginning you had places within the planes that were more hospitable (e.g. the City of Brass in the plane of Fire), but if you [I]plane shifted[/I] to a random location without adequate protection you were in for a bad time. 4e merged them all into the Elemental Chaos, which was more of a mixture that was sort of like the real world with natural phenomena turned up to 11 – so a fire aspected location would be more like an eternal forest fire or a mountain range consisting of volcanoes than just FIREFIREFIRE. 5e sort of split the difference, with each plane being separate but being more subdued like in 4e. [/QUOTE]
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