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*Dungeons & Dragons
the elemental planes are trash
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<blockquote data-quote="GuardianLurker" data-source="post: 9393514" data-attributes="member: 786"><p>What I'd change these days (to include the 4e/5e additions):</p><p>1. The World Column would still be capped by the Outlands (and Sigil), and the Oathbound/Forge setting, and forming the Good-Evil axis. The interior of the World Column stalk would probably be the Ethereal Plane, and contain/interpenetrate all of the Inner and Material Planes. It would pass through Water and Fire.</p><p>2. The Ethereal Plane, in the revised scheme, would be the Elemental Plane of Spirit, and in addition to the normal Inner Plane Transit, would also serve as the conduits for the souls from the Material Planes to the Outer Planes.</p><p>3. The Plane of Shadow would also extend beyond the Inner Planes, to continue through to the Planes of Creation and Destruction. It would also contain the planes of the Shadowfell (near Negative) and Feywild (near Positive). The middle of that plane would probably be the Elemental Chaos. It'd probably get renamed - the Plane of Change, maybe? Balance?- but I don't have any good contenders.</p><p>4. I'd actually introduce a third (or fourth) axis/transitive plane, extending along the Law/Chaos axis, passing through Earth and Air. I have no idea what I would call this one.</p><p></p><p>Also note, the Para-elemental and Quasi-elemental planes are still in play, though they aren't explicitly called out.</p><p></p><p>I'd also have to consider whether the Elemental Planes are shared by the Materials, or if each Material plane receives its own copy of the Inner Planes. I'm pretty sure in the original they were shared. So your player characters could, for instance, meet their Mirror Universe selves in the City of Brass. (As well as Sigil, or the Forge).</p><p></p><p>You'll also notice that I made the Outer Planes "broader" than they are under the standard Great Wheel. That's because I was pretty sure a lot of the Outer Plane creatures would be moving around a bit, and I also wanted to make interplanar transit a bit easier, more blended (and I didn't want to think up names). I'd probably tighten these down a little more at this point, towards your 27 plane setup.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 9393514, member: 786"] What I'd change these days (to include the 4e/5e additions): 1. The World Column would still be capped by the Outlands (and Sigil), and the Oathbound/Forge setting, and forming the Good-Evil axis. The interior of the World Column stalk would probably be the Ethereal Plane, and contain/interpenetrate all of the Inner and Material Planes. It would pass through Water and Fire. 2. The Ethereal Plane, in the revised scheme, would be the Elemental Plane of Spirit, and in addition to the normal Inner Plane Transit, would also serve as the conduits for the souls from the Material Planes to the Outer Planes. 3. The Plane of Shadow would also extend beyond the Inner Planes, to continue through to the Planes of Creation and Destruction. It would also contain the planes of the Shadowfell (near Negative) and Feywild (near Positive). The middle of that plane would probably be the Elemental Chaos. It'd probably get renamed - the Plane of Change, maybe? Balance?- but I don't have any good contenders. 4. I'd actually introduce a third (or fourth) axis/transitive plane, extending along the Law/Chaos axis, passing through Earth and Air. I have no idea what I would call this one. Also note, the Para-elemental and Quasi-elemental planes are still in play, though they aren't explicitly called out. I'd also have to consider whether the Elemental Planes are shared by the Materials, or if each Material plane receives its own copy of the Inner Planes. I'm pretty sure in the original they were shared. So your player characters could, for instance, meet their Mirror Universe selves in the City of Brass. (As well as Sigil, or the Forge). You'll also notice that I made the Outer Planes "broader" than they are under the standard Great Wheel. That's because I was pretty sure a lot of the Outer Plane creatures would be moving around a bit, and I also wanted to make interplanar transit a bit easier, more blended (and I didn't want to think up names). I'd probably tighten these down a little more at this point, towards your 27 plane setup. [/QUOTE]
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