The Elemental Six [13th level characters]

Mathew_Freeman

Adventurer
Myself and randomling are testing out her DMing powers by the simple mechanic of me rolling up odd characters with irritatingly complex special powers, and her trying to cope. To this end, I present The Elemental Six, one at a time. Hope you like them!

Brief notes before I begin, they got 5d6 drop two lowest for abilities, average hp and my choice of PrC's and races. Then I had the brilliant idea of theming each one around an element of some description, and here we are! The characters are arranged in a stat block of my choosing, sorry if anyone finds it difficult to read.

Ezrael Dathamon (human half celestial male Paladin5/Hunter of the Dead5)

Str 21(+5) Dex 14(+2) Con 17(+3) Int 14(+2) Wis 20(+5) Cha 22(+6); Height: 6'4" Weight: 200lbs Age: 27 Hair: Blond Eyes: Blue; AL LG; Fort +20 Ref +11 Will +13 BAB+10/+5 Init +2; Skills Concentration +16 Knowledge (undead) +15 Heal +13 Diplomacy +20 Knowledge (religion) +15 Search +10; Feats Weapon focus (greatsword), Extra Smite, Great Fortitude, Power Attack, Cleave, Improved Critical (greatsword); hp 111; AC 25 (touch 11, flat 24), Move 20ft, 40ft fly (good).
Paladin: Detect Evil, Divine Grace, Lay on hands (35hp), Divine Health, Aura of Courage, Smite Evil 2/day (+7atk/+5dmg), Remove disease 1/week, mount (unnused), turn undead, spells 2x1st level DC15+level
Hunter of the Dead: Detect Undead, Smite Undead (+5 atk/+5 dmg), Spurn Death's Touch, True Death, spells 3/2/1 DC15+level
Half-celestial: ability modifiers, natural armour +1, light at will, low light vision, immune to acid/cold/disease/electricity, +4 Fort vs poison, Protection from Evil 3/day, Bless 1/day, Aid 1/day, Cure Serious Wounds 1/day, Neutralise Poison 1/day, Holy Smite 1/day, Remove disease 1/day, Dispel Evil 1/day.

+3 Holy Greatsword (Final Rest) atk+19/+14melee, 2d6+10dmg, 17-20/x2
+5 Full Plate
Cloak of Charisma +2
Amulet of Health +2
Gauntlets of Ogre Power
Headband of Wisdom +2
Minor Ring of Fire Resistance 15
Potion of Haste

Spells memorized: Bless Weapon, Divine Sacrifice, 3 x Invisibility to Undead, 2 x Cure Moderate Wounds, Searing Light

Ezrael was born of an eladrin and a human woman. He trained as a Paladin before being sent to the Prime to aid the humans there. Since he encountered his first undead, he has begun a deep loathing of these creatures, which has led to his path leading towards Hunter Of The Undead. Now, with the rest, he seeks to destroy powerful undead and lay them to their last death.

He can be somewhat overwhelming at first, but underneath the power and looks is a somewhat lonely soul that understands his duty will forever outweigh his personal feelings.

Ezrael took Holy as his element.
 
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Ulfgar Dankil (Dwarf male Fighter5/Stone Lord8)

Str 23(+6) Dex 13(+1) Con 16(+3) Int 13(+1) Wis 13(+1) Cha 11(+0); Height 4'4", Weight 189lbs, Age 95, Hair Black, Eyes Grey; AL LG; Fort +15 Ref +6 Will +8, BAB +13/+8/+3, Init +1; Skills: Craft (stoneworking) +19 Spellcraft +5 Climb +18 Spot +9; Feats: Endurance, Exotic Wpn Prof (dwarven waraxe), Wpn focus (dwarven waraxe), Power Attack, Wpn spec (dwarven waraxe), Cleave, Iron Wil, Improved Critical (dwarven waraxe); hp107; AC 29; Move 20ft

Dwarven traits: darkvision, stonecunning, +2 vs Poison, +2 vs spells, +1 atk vs orcs and goblinoids, +4 AC vs giants, +2 appraise on rare, +2 craft (stoneworking)
Stone Lord: Earth's Blood (heal 1d8+8hp 1/day using a clump of mud), Stone Shape 1/day, Meld Into Stone 8/day, Stone Tell 1/day, Earth Power (+2atk, +2d6 damage 1 round/day), Earth Shadows (create figment that grants a flanking bonus 1round/day), Gravity 1/day (slow spell), Earthgrip (hold monster) 1/day

+3 corrosive burst dwarven waraxe (Axe of Duugmar) atk +23/+18/+13melee, 1d10+11+1d6acid dmg, 19-20/x2
+4 Full plate
+4 Large metal shield
Belt of Giant Strength +4
Cloak of Resistance +2
Bag of Holding 1
Potion of Protection from Acid (60pts)
Potion of Cure Moderate Wounds
Potion of Cure Light Wounds

Ulfgar is obviously taking Earth as his element.
 

Meriste Firescion (human male Cleric of the Sacred Flame 5/Flame Steward 8)
Str 22(+6) Dex 12(+1) Con 15(+2) Int 11(+0) Wis 16(+3) Cha 13(+1); Height 6', Weight 160lbs, Age 25, Hair Red, Eyes Blue; AL NG; Fort +15 Ref +7 Will +16, BAB +11/+6/+1, Init +5; Skills: Heal +11 Knowledge (religion) +16 Knowledge (arcana) +8 Concentration +18; Feats: Power Attack, Combat Casting, Wpn focus (morningstar), Improved Initiative, Cleave, Spell Penetration; hp 100; AC 26 (touch 11, flat 25), Move 20ft

Cleric: Domains Fire, Protection, Spells 5/4+1/3+1/2+1, turn undead

Flame Steward: Might of the Sacred Flame IV (+4 inherent bonus to Str, +12hp), Sacred firefan 1/day (burning hands, half of damage is divine, choose who is not affected), Flames of Healing (+1/die to all heal spells), Sacred Flame Strike 1/day, Purging Flames (heal, restoration, atonement or remove curse 1/day), spells 0/4/4/3/2

+3 flaming morningstar (Flamehammer) atk +22/+17/+12melee, 1d8+1d6fire+10dmg, 20/x2
+4 Full Plate
+1 fire resistant large steel shield (Heatguard)
Wand of Cure Critical Wounds
Cloak of Resistance +3
Gauntlets of Ogre Power
Necklace of Fireballs Type VI
Brooch of Shielding
Potion of Fly

Spells: Detect Magic, Detect Poison, Create Food and Water, Read Magic, Light, Burning Hands, 2 x Divine Favour, Shield of Faith, Bless, Shield Other, Hold Person, 2 x Consecrate, Dispel Magic, Negative Energy Protection, Searing Light, 4 x Cure Light Wounds, 2 x Consecrate, 2 x Cure Moderate Wounds, 3 x Cure Serious Wounds, Searing Light, Cure Critical Wounds

Meriste is based around the Element of Fire.
 
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Xant (human male Wind Mage Evoker 5/Elemental Savant 8)
Str 9(-1) Dex 15 (+2) Con 17(+3) Int 27(+8) Wis 13(+1) Cha 13 (+1); Height 5'9", Weight 1331lbs, Age 28, Hair Bald, Eyes Grey; AL NG; Fort +11 Ref +10 Will +13, BAB +6/+1, Init +2; Skills: Concentration +19 Knowledge (arcana) +24 Forgery +16 Spellcraft +24 Scry +24 Knowledge (the Planes) +24 Knowledge (nobility) +24 Knowledge (war) +24; Feats: Spell focus (evocation), Toughness, Scribe Scroll, Greater Spell Focus (evocation), Energy Substitution (lightning), Spell Penetration, Greater Spell Penetration, Energy Admixture (lightning); hp 76; AC 15 (touch 13, flat 13); Move 20ft

Wind Mage: Following spells added to spellbook, all cast at +1 caster level - feather fall, shocking grasp, fog cloud, levitate, fly, lightning bolt, ice storm, solid fog, cloudkill, mind fog, acid fog, chain lightning, wind walk; additional banned school - Divination

Elemental Savant: Lightning focus +3, elemental transition (immune to sleep, paralysis, stunning and Darkvision 60ft), Electricity resistance 15, Lightning penetration +2

Evoker: Banned schools Enchantment, Illusion
Spells/day: 4+1/6+1/6+1/6+1/6+1/4+1/3+1/2+1

Headband of Intellect +6
Rod of Lesser Maximisation
Ring of Protection +3
Cloak of Resistance +4
Boots of Speed
Scroll with Passwall, stoneskin, dimensional anchor, dispel magic
2 Potions of Cure Serious Wounds

Spells: Flare, Detect Magic, Read Magic, Mage Hand, Open/Close, Shocking Grasp, 4 x Magic Missile, Alarm, Shield, Daylight, Electric Sphere, 3 x Xant's Persistent Electric Arrow, Web, Knock, 3 x Lightning Bolt, 2 x Electricityball, Dispel Magic, Xant's Rain of Sparking Boulders (Ice Storm with energy substitution), Fire Shield, 2 x Wall of Lightning (Wall of Fire), 2 x Dimension Door, 2 x Cone of Lightning, Wall of Stone, Wall of Force, Teleport, 2 x Chain Lightning, Mass Haste, Globe of Invulnerability, 2 x Lightning Bolt with Energy Admixture, Delayed Blast Lightning Ball

Xant is based around electricity. His character concept was 'blast everything with lightning, if it's immune to lightning, let the others handle it, if they can't, teleport out'.
 
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Aramil Liadon (Elven male Bard 13)
Str 14(+2) Dex 18(+4) Con 13(+1) Int 15(+2) Wis 15(+2) Cha 24(+7); Height 4'10", Weight 103lbs, Age 139, Hair Dark, Eyes Blue; AL CG; Fort +8 Reflex +15 Will +13, BAB +9/+4, Init +4; Skills: Perform +25 (lots and lots) Bluff +23 Diplomacy +23 Gather Information +23 Listen +20 Intimidate +23 Knowledge(local) +18 Knowledge (history) +18 Search +4 Spot +4; Feats: Skill focus (perform), Extend Spell, Heighten Spell, Dodge, Weapon Finesse (rapier); hp 61; AC 23 (touch 14, flat 19); move 30ft

Bard: Bardic knowledge+15, Bardic music 13/day (inspire courage, countersong, fascinate, inspire competence, suggestion, inspire greatness), spells/day 3/5/4/4/3/1, spells known: 6/4/4/4/4/2 DC 17+level

Elven traits: Immune to sleep, +2 vs enchantment, lowlight vision, weapon proficiencies, +2 search, spot, listen, spot secret doors)

Cloak of Charisma+4
+4 Elven chain shirt
+1 keen rapier (The Pointed Remark) atk+14/+9, dmg 1d6+2, 15-20/x2
+2 Mighty Composite Longbow (+2) +17/+12, 1d8+6, 20/x3, 110ft
50 +2 arrows
Masterwork lute
Ring of Evasion
Vest of Resistance +3
Wand of Cure Serious Wounds
Glove of Storing (holds rapier)
3 Potions of Lesser Restoration
2 Potions of Cure Light Wounds

Spells known: Detect Magic, Read Magic, Prestigitation, Dancing Lights, Ghost Sounds, Open/Close, Ventriloquism, Hypnotism, Silent Image, Cure Light Wounds, Cure Moderate Wounds, Blur, Daylight, Mirror Image, Dispel Magic, haste, Major Image, Slow, Improved Invisibility, Cure Critical Wounds, Dimension Door, Dominate Person, Greater Dispelling, Healing Circle

Element: Song
 
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Where's Parran? He's my favourite. He firestormed my poor 17th level cleric. But believe me, Big Bad is going to be stronger next time you see one....

...heh heh.
 

randomite said:
Where's Parran? He's my favourite. He firestormed my poor 17th level cleric. But believe me, Big Bad is going to be stronger next time you see one....

...heh heh.

Ohh. Warstories. Do tell.
 



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