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The Elemental Six Story Hour
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<blockquote data-quote="randomling" data-source="post: 456446" data-attributes="member: 8432"><p><strong>The Elemental Six Story Hour</strong></p><p></p><p>On the basis of a few emails, Tallarn and I decided we were going to play a weird type of game. He rolled up 13th-level characters, each with an elemental basis, and I sent them out into the underworld... ah ha ha ha ha.</p><p></p><p>The PCs were as follows (see Tallarn's thread in Rogues Gallery for more details):</p><p></p><p>Ezrael, half-celestial/human paladin/hunter of the dead (Holy)</p><p>Parran, human druid (Nature)</p><p>Aramil, elven bard (Song)</p><p>Xant, human wizard/wind mage (Electricity)</p><p>Ulfar, dwarven fighter/stonelord (Earth)</p><p>Meriste, human cleric/flame steward (Fire)</p><p></p><p><strong>The story so far...</strong></p><p></p><p>While passing through a small town deep in the forest, our intrepid heroes hear of several young women who have gone missing in the local area. Asking around, they uncover rumours of men in red and black robes who have been skulking around and generally looking sinister. They also hear of a local area which is much feared and avoided by the local people - the Six Mills, to the East. </p><p></p><p>This tallies with tales they've heard before, of a great evil rising from the East, and they decide to check it out. </p><p></p><p>We pick up the tale as they set out from the village and into the haunted forest that lies to the East...</p><p></p><p><strong>The Haunted Forest</strong></p><p></p><p>It's a four-hour journey to the Six Mills, headed due East into - so the Six have heard - deep, dark and dangerous territory. Though it's mid-afternoon, the thick canopy of trees overhead blocks out much of the sunlight, making visibility poor. And as they walk, fog gathers around them, obscuring their vision even further.</p><p></p><p>Two hours pass before they see any creatures at all. But suddenly - along the path approach six lizardlike creatures of roughly human shape appear. They see Ezrael's wings and attack the party head-on...</p><p></p><p>Meriste immediately recognizes the creatures for what they are. They're Salamanders, evil natives of the Elemental Plane of Fire... and they're charging! But a combination of Xant's lightning bolt and the combined fighting prowess of Ulfgar and Meriste sees the party through the altercation with barely a scratch. The party heads onwards, through the ever-darkening forest. The mist is gathering...</p><p></p><p>Some time later, when the group feels as if they should soon be approaching the mills they've heard of, Aramil suddenly stops in his tracks, hearing the swish of huge wings overhead. He alerts the rest of the party, and within moments a vast, winged thing is landing right in front of them.</p><p></p><p>It looks like a bat, but it's <em>far</em> too big, and made of complete darkness... Yet the party manages to smash it into tiny pieces with no trouble whatsoever. Barely injured by their ordeals in the forest, the Elemental Six make their way towards their destination...</p></blockquote><p></p>
[QUOTE="randomling, post: 456446, member: 8432"] [B]The Elemental Six Story Hour[/B] On the basis of a few emails, Tallarn and I decided we were going to play a weird type of game. He rolled up 13th-level characters, each with an elemental basis, and I sent them out into the underworld... ah ha ha ha ha. The PCs were as follows (see Tallarn's thread in Rogues Gallery for more details): Ezrael, half-celestial/human paladin/hunter of the dead (Holy) Parran, human druid (Nature) Aramil, elven bard (Song) Xant, human wizard/wind mage (Electricity) Ulfar, dwarven fighter/stonelord (Earth) Meriste, human cleric/flame steward (Fire) [B]The story so far...[/B] While passing through a small town deep in the forest, our intrepid heroes hear of several young women who have gone missing in the local area. Asking around, they uncover rumours of men in red and black robes who have been skulking around and generally looking sinister. They also hear of a local area which is much feared and avoided by the local people - the Six Mills, to the East. This tallies with tales they've heard before, of a great evil rising from the East, and they decide to check it out. We pick up the tale as they set out from the village and into the haunted forest that lies to the East... [B]The Haunted Forest[/B] It's a four-hour journey to the Six Mills, headed due East into - so the Six have heard - deep, dark and dangerous territory. Though it's mid-afternoon, the thick canopy of trees overhead blocks out much of the sunlight, making visibility poor. And as they walk, fog gathers around them, obscuring their vision even further. Two hours pass before they see any creatures at all. But suddenly - along the path approach six lizardlike creatures of roughly human shape appear. They see Ezrael's wings and attack the party head-on... Meriste immediately recognizes the creatures for what they are. They're Salamanders, evil natives of the Elemental Plane of Fire... and they're charging! But a combination of Xant's lightning bolt and the combined fighting prowess of Ulfgar and Meriste sees the party through the altercation with barely a scratch. The party heads onwards, through the ever-darkening forest. The mist is gathering... Some time later, when the group feels as if they should soon be approaching the mills they've heard of, Aramil suddenly stops in his tracks, hearing the swish of huge wings overhead. He alerts the rest of the party, and within moments a vast, winged thing is landing right in front of them. It looks like a bat, but it's [i]far[/i] too big, and made of complete darkness... Yet the party manages to smash it into tiny pieces with no trouble whatsoever. Barely injured by their ordeals in the forest, the Elemental Six make their way towards their destination... [/QUOTE]
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