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*Dungeons & Dragons
The Elementalist: merging 4E and Sun Soul monk
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<blockquote data-quote="Stalker0" data-source="post: 8108175" data-attributes="member: 5889"><p>This is a good base but honestly I think we can go even further (because I think the sun soul still could use some work too), and also clean up the language a bit.</p><p></p><p><strong>Elemental Bolt</strong>: When you finish a long rest, pick one elemental type from Cold, Fire, Lightning or Magical Bludgeoning. Whenever you make an unarmed strike, you can instead make a ranged spell attack with a 30 ft range. The attack does the same damage as an unarmed strike with the damage type that you chose. Anything that improves or works with an unarmed strike works with this attack.</p><p></p><p>--Basically we are saying is...the monk has gained a small ranged unarmed strike. He can flurry with it, stun with it, if he gets gloves of unarmed striking awesome they work with the attack. Because....why not? A 30 foot beam is not a bow, and mobility being what it is in 5e, a small attack like this is nice but its doesn't suddenly make you a god. Compared to other subclasses, this is cool, but nothing OP.</p><p></p><p><strong>Primordial Arc Strike</strong>: Effectively I am trading a 3d6 area damage for 2 unarmed attacks (aka flurry of blows). If we assume a +3 in the stat, my attacks do 13 damage. 3d6 does 10.5, and I'm not getting to stun or anything. Now you get enough people in the area and it starts looking good, but its not the obvious go to every time.</p><p></p><p>So I think 2 ki is too much, 1 ki is fine. This is giving me an option, something better than flurry, sometimes not. But at 2 Ki its too costly.</p><p></p><p>I would also have it scale based on the martial arts damage (aka 3d8 when I get d8 in martial arts). That way it doesn't become irrelevant later until you keep blowing KI on it.</p><p></p><p><strong>Elemental Escalation</strong>: I would make 3d6 at base. The fact that it does no damage on a past save means even if it did comparable damage to fireball it would be no fireball, and so 31.5 damage (9d6 with my adjustment), is still not breaking the bank at 11th level.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8108175, member: 5889"] This is a good base but honestly I think we can go even further (because I think the sun soul still could use some work too), and also clean up the language a bit. [B]Elemental Bolt[/B]: When you finish a long rest, pick one elemental type from Cold, Fire, Lightning or Magical Bludgeoning. Whenever you make an unarmed strike, you can instead make a ranged spell attack with a 30 ft range. The attack does the same damage as an unarmed strike with the damage type that you chose. Anything that improves or works with an unarmed strike works with this attack. --Basically we are saying is...the monk has gained a small ranged unarmed strike. He can flurry with it, stun with it, if he gets gloves of unarmed striking awesome they work with the attack. Because....why not? A 30 foot beam is not a bow, and mobility being what it is in 5e, a small attack like this is nice but its doesn't suddenly make you a god. Compared to other subclasses, this is cool, but nothing OP. [B]Primordial Arc Strike[/B]: Effectively I am trading a 3d6 area damage for 2 unarmed attacks (aka flurry of blows). If we assume a +3 in the stat, my attacks do 13 damage. 3d6 does 10.5, and I'm not getting to stun or anything. Now you get enough people in the area and it starts looking good, but its not the obvious go to every time. So I think 2 ki is too much, 1 ki is fine. This is giving me an option, something better than flurry, sometimes not. But at 2 Ki its too costly. I would also have it scale based on the martial arts damage (aka 3d8 when I get d8 in martial arts). That way it doesn't become irrelevant later until you keep blowing KI on it. [B]Elemental Escalation[/B]: I would make 3d6 at base. The fact that it does no damage on a past save means even if it did comparable damage to fireball it would be no fireball, and so 31.5 damage (9d6 with my adjustment), is still not breaking the bank at 11th level. [/QUOTE]
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