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<blockquote data-quote="Steve Gorak" data-source="post: 6971152" data-attributes="member: 15132"><p>Hi Guys,</p><p></p><p>This is what I have so far. I still need to create the backstory, but it'll involve a monastery far away, and some sort of plot hook to meet-up the other characters. Comments & suggestions are welcome.</p><p></p><p>[code]</p><p>Name: Theremin Silverfeather</p><p>Class: Monk</p><p>Race: Avariel elf</p><p>Background: Outlander</p><p>Size: Medium (5'6", 125 lbs)</p><p>Gender: Male</p><p>Alignment: Neutral (Good)</p><p></p><p>2STR: 10 (+0) Save:+2 HP: 50 (5d8+10)</p><p>7DEX: 18 (+4) Save:+5 AC: 17 (4 dex + 3 wis)</p><p>7CON: 14 (+2) </p><p>2INT: 10 (+0) Speed: Land:40 Fly:60</p><p>9WIS: 16 (+3) Init: +4</p><p>0CHA: 8 (-1) Passive Perception: 16</p><p></p><p></p><p>Skills: Abilities:</p><p>*Acrobatics +7 Low light vision</p><p>Animal Handling +3 Fey Ancestry: Adv vs Charm, immune to magic sleep</p><p>Arcana +0 Trance (4h rest)</p><p>*Athletics +3 Flight 50' base + 10 monk</p><p>Deception -1 Assumption: 5' clearance on each side of character required for flight</p><p>History +0 </p><p>*Insight +6 Keen senses: proficient in perception</p><p>Intimidation -1 </p><p>Investigation +0 Background feature: Wanderer</p><p>Medicine +0 Excellent memory for maps and geography, </p><p>Nature +0 can find food and water for group +5</p><p>*Perception +6 </p><p>Performance -1 proficiency with the longsword (or rapier), shortsword, longbow and shortbow</p><p>Persuasion -1</p><p>Religion +0</p><p>Sleight of Hand +3</p><p>*Stealth +6</p><p>*Survival +6</p><p></p><p>* proficient</p><p></p><p></p><p>Abilities from Monk</p><p>Unarmored defense: +3 (wis)</p><p>martial arts: extra unarmed attack as bonus action</p><p>5 ki points - refresh on a short rest (30 min meditation)</p><p> flurry of blows: 2 unarmemed attacks for bonus action</p><p> patient defence: bonus action dodge</p><p> step of the wind: bonus action to disengage or dash, jumping distance doubled</p><p>unarmored movement +10</p><p>Monastic tradition: way of the four elements</p><p>Deflect missles: reaction reduce damage by 1d10+4dex+monk lvl. if reduced to 0, can make ranged attack @+7</p><p>ability score improvement +2 dex</p><p>slow fall: reduce falling damage by 5x monk level</p><p>extra attack</p><p>stunning strike: 1 ki point fo con save (DC14) or be stunned till end of next turn </p><p></p><p>Proficiencies:</p><p>Armor: Light, Medium, shields (only nonmetal armor)</p><p>Weapons: Simple weapons, longswords, rapiers, shortswords, longbow, shortbow (from elf) </p><p>Tools: musical instrument (flute)</p><p>Saves: Strenght and Dexterity</p><p>Skills from class: Acrobatics, Stealth</p><p>Skills from outlander background: Athletics, Survival</p><p>Skills from race: Perception</p><p>Skills from training (250 gp each): insight and +1 language</p><p></p><p>Languages: common, elven, 1 from outlander, 1 from training</p><p></p><p>Feats:</p><p>None</p><p></p><p>Weapon Attack Damage Type Range Note</p><p>longbow +7 1d8+4 P 80/320 2 handed </p><p>Shortsword +7 1d6+4 P - finesse</p><p>unarmed +7 1d6+4 B - </p><p>quarterstaff +7 1d6+4 B -</p><p>Dart +7 1d6+4 P 20/60 finesse </p><p></p><p>Equipment:</p><p>• a shortsword</p><p>• a dungeoneer’s pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, </p><p> and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p><p>• 10 darts</p><p></p><p>A staff, a hunting trap, a trophy from an </p><p>animal you killed, a set of traveler’s clothes, and a belt </p><p>pouch containing Money</p><p></p><p></p><p>750 gp</p><p>500 gp in training (insight, +1 language)</p><p>50 gp longbow</p><p>5gp healer's kit (10 uses, stabilize without making medicine check)</p><p></p><p>195gp tbd</p><p></p><p>Money: 8 GP</p><p></p><p>Additional gear purchased</p><p>2gp 2 quivers</p><p></p><p>magic item: cloak of protection or hat of disguise</p><p></p><p></p><p>Personality Trait: I’m driven by a wanderlust that led me away from home</p><p>Ideal: Life is like the seasons, in constant change, and we must change with it.</p><p>Bond: An injury to the unspoiled wilderness of my home is an injury to me</p><p>Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me[/code]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6971152, member: 15132"] Hi Guys, This is what I have so far. I still need to create the backstory, but it'll involve a monastery far away, and some sort of plot hook to meet-up the other characters. Comments & suggestions are welcome. [code] Name: Theremin Silverfeather Class: Monk Race: Avariel elf Background: Outlander Size: Medium (5'6", 125 lbs) Gender: Male Alignment: Neutral (Good) 2STR: 10 (+0) Save:+2 HP: 50 (5d8+10) 7DEX: 18 (+4) Save:+5 AC: 17 (4 dex + 3 wis) 7CON: 14 (+2) 2INT: 10 (+0) Speed: Land:40 Fly:60 9WIS: 16 (+3) Init: +4 0CHA: 8 (-1) Passive Perception: 16 Skills: Abilities: *Acrobatics +7 Low light vision Animal Handling +3 Fey Ancestry: Adv vs Charm, immune to magic sleep Arcana +0 Trance (4h rest) *Athletics +3 Flight 50' base + 10 monk Deception -1 Assumption: 5' clearance on each side of character required for flight History +0 *Insight +6 Keen senses: proficient in perception Intimidation -1 Investigation +0 Background feature: Wanderer Medicine +0 Excellent memory for maps and geography, Nature +0 can find food and water for group +5 *Perception +6 Performance -1 proficiency with the longsword (or rapier), shortsword, longbow and shortbow Persuasion -1 Religion +0 Sleight of Hand +3 *Stealth +6 *Survival +6 * proficient Abilities from Monk Unarmored defense: +3 (wis) martial arts: extra unarmed attack as bonus action 5 ki points - refresh on a short rest (30 min meditation) flurry of blows: 2 unarmemed attacks for bonus action patient defence: bonus action dodge step of the wind: bonus action to disengage or dash, jumping distance doubled unarmored movement +10 Monastic tradition: way of the four elements Deflect missles: reaction reduce damage by 1d10+4dex+monk lvl. if reduced to 0, can make ranged attack @+7 ability score improvement +2 dex slow fall: reduce falling damage by 5x monk level extra attack stunning strike: 1 ki point fo con save (DC14) or be stunned till end of next turn Proficiencies: Armor: Light, Medium, shields (only nonmetal armor) Weapons: Simple weapons, longswords, rapiers, shortswords, longbow, shortbow (from elf) Tools: musical instrument (flute) Saves: Strenght and Dexterity Skills from class: Acrobatics, Stealth Skills from outlander background: Athletics, Survival Skills from race: Perception Skills from training (250 gp each): insight and +1 language Languages: common, elven, 1 from outlander, 1 from training Feats: None Weapon Attack Damage Type Range Note longbow +7 1d8+4 P 80/320 2 handed Shortsword +7 1d6+4 P - finesse unarmed +7 1d6+4 B - quarterstaff +7 1d6+4 B - Dart +7 1d6+4 P 20/60 finesse Equipment: • a shortsword • a dungeoneer’s pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. • 10 darts A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing Money 750 gp 500 gp in training (insight, +1 language) 50 gp longbow 5gp healer's kit (10 uses, stabilize without making medicine check) 195gp tbd Money: 8 GP Additional gear purchased 2gp 2 quivers magic item: cloak of protection or hat of disguise Personality Trait: I’m driven by a wanderlust that led me away from home Ideal: Life is like the seasons, in constant change, and we must change with it. Bond: An injury to the unspoiled wilderness of my home is an injury to me Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me[/code] [/QUOTE]
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