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<blockquote data-quote="Steve Gorak" data-source="post: 6972729" data-attributes="member: 15132"><p>Some advice then, from someone that has been playing pbp for a LONG time (14 years now, holy smokes, time sure does fly ;-)</p><p>Even if it's counter-intuitive, the best way to deal with initiative in pbp is, imho, to use group initiative. You can take the average modifier, the highest or lowest; it doesn't really matter, but the way initiative is managed had a direct impact on the survival of the games. I have seen MANY games die because of initiative. More often than not, there is a player that doesn't post as fast as the others, and if the initiative order is followed rigidly, the game stalls. This causes the combats to take forever (i.e. weeks to months) and is super boring. My recommendation is to group initiative. Have players post their actions when they post it, and have the bad guys act before or after, and don't worry about the order of actions. Things will flow much more smoothly, to the enjoyment of all. If a player lags, move to the next round, and have that player take two actions (one make-up, and one normal). Keep the action flowing, so the other players remain involved.</p><p></p><p>This has as a side benefit of making Dexterity less of a "god stat" (AC, to hit and init; that's a lot!). If someone has the Alert feet, they need to be responsible to check the threads more often so that they can post quickly their action. If they can't commit to that, they can't take the feat!</p><p></p><p>My two cents, but if you're looking at making a business of this, I recommend you take it into consideration.</p><p></p><p>I'm also volunteering to be put in one of those lists, since I like to give my opinion (and have someone at least make it appear that they are listening ;-)</p><p>Cheers,</p><p></p><p>SG</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6972729, member: 15132"] Some advice then, from someone that has been playing pbp for a LONG time (14 years now, holy smokes, time sure does fly ;-) Even if it's counter-intuitive, the best way to deal with initiative in pbp is, imho, to use group initiative. You can take the average modifier, the highest or lowest; it doesn't really matter, but the way initiative is managed had a direct impact on the survival of the games. I have seen MANY games die because of initiative. More often than not, there is a player that doesn't post as fast as the others, and if the initiative order is followed rigidly, the game stalls. This causes the combats to take forever (i.e. weeks to months) and is super boring. My recommendation is to group initiative. Have players post their actions when they post it, and have the bad guys act before or after, and don't worry about the order of actions. Things will flow much more smoothly, to the enjoyment of all. If a player lags, move to the next round, and have that player take two actions (one make-up, and one normal). Keep the action flowing, so the other players remain involved. This has as a side benefit of making Dexterity less of a "god stat" (AC, to hit and init; that's a lot!). If someone has the Alert feet, they need to be responsible to check the threads more often so that they can post quickly their action. If they can't commit to that, they can't take the feat! My two cents, but if you're looking at making a business of this, I recommend you take it into consideration. I'm also volunteering to be put in one of those lists, since I like to give my opinion (and have someone at least make it appear that they are listening ;-) Cheers, SG [/QUOTE]
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