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General Tabletop Discussion
EN Publishing
The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)
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<blockquote data-quote="Verequus" data-source="post: 1136302" data-attributes="member: 9135"><p>Firstly, the flexibility is included for every spell list, so EoM is potent in every spell list. Secondly, you could use some core spells which allow enough flexibility: Burning Hands, Fireball, Delayed Blast Fireball (for the 3-level gap I recommend an empowered and/or maximized Fireball) and a Wall of Fire for some other situations. I'd like to see a situation which can only overcome by Evoke Fire and not through a core fire spell. Thirdly, I don't believe that there is a difference between a "sorcercer" with some spell lists and a wizard with the matching selection of spells - the flexibility allows just to fill the gaps of the normal gaps. This potency is the same I envision wizards - not that they need to learn "exceptions from rules".</p><p> </p><p>After some experimenting with some spells I discovered, that it is laboriuos to develop spells, because one needs to look at least at two spell lists: the effect spell list and the general list. Switching between the required lists is time-consuming. I think that EoM is the first magic system which needs computer power for easy developing, too - a nice computer program comes into my mind...</p></blockquote><p></p>
[QUOTE="Verequus, post: 1136302, member: 9135"] Firstly, the flexibility is included for every spell list, so EoM is potent in every spell list. Secondly, you could use some core spells which allow enough flexibility: Burning Hands, Fireball, Delayed Blast Fireball (for the 3-level gap I recommend an empowered and/or maximized Fireball) and a Wall of Fire for some other situations. I'd like to see a situation which can only overcome by Evoke Fire and not through a core fire spell. Thirdly, I don't believe that there is a difference between a "sorcercer" with some spell lists and a wizard with the matching selection of spells - the flexibility allows just to fill the gaps of the normal gaps. This potency is the same I envision wizards - not that they need to learn "exceptions from rules". After some experimenting with some spells I discovered, that it is laboriuos to develop spells, because one needs to look at least at two spell lists: the effect spell list and the general list. Switching between the required lists is time-consuming. I think that EoM is the first magic system which needs computer power for easy developing, too - a nice computer program comes into my mind... [/QUOTE]
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The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)
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