Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 1172953" data-attributes="member: 9051"><p>mbgrove, your system is very similiar to what I'm doing in my own game, and it's why I really love EoM.. While it does get complex, It gives such flexibility, such ability.. I truely love the way it works..</p><p></p><p>I'd love to see your system, or know more about why it didn't work. The way we do it has people rolling for spells, so they try a powerful spell, putting themselves at risk, or a lowerlevel spell more easily.</p><p></p><p>EoM is the best system I have seen for doing Magic for D20, and from what this thread is showing, V2 looks to be improving on it.. Just so it's known, I want it to be LESS like the Standard D20 game.. I like being able to modify it to run easily in a low magic game. I want there to be fewer spells than in the original EoM, more verastile, with the ability to know certain ones by heart.. Basically, exactly what it looks like EoM2 will be. </p><p></p><p></p><p>Colin "Flexibility without complexity can happen!"</p><p></p><p></p><p>EDIT- As pointed out below, this post originally referred to the RuleMaster, rather than mbgrove. Please forgive the mistake.</p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 1172953, member: 9051"] mbgrove, your system is very similiar to what I'm doing in my own game, and it's why I really love EoM.. While it does get complex, It gives such flexibility, such ability.. I truely love the way it works.. I'd love to see your system, or know more about why it didn't work. The way we do it has people rolling for spells, so they try a powerful spell, putting themselves at risk, or a lowerlevel spell more easily. EoM is the best system I have seen for doing Magic for D20, and from what this thread is showing, V2 looks to be improving on it.. Just so it's known, I want it to be LESS like the Standard D20 game.. I like being able to modify it to run easily in a low magic game. I want there to be fewer spells than in the original EoM, more verastile, with the ability to know certain ones by heart.. Basically, exactly what it looks like EoM2 will be. Colin "Flexibility without complexity can happen!" EDIT- As pointed out below, this post originally referred to the RuleMaster, rather than mbgrove. Please forgive the mistake. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)
Top