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<blockquote data-quote="Messageboard Golem" data-source="post: 2009760" data-attributes="member: 18387"><p>I purchased this pretty little pdf several hours ago and read it all in one sitting and I've got alot to say about it.</p><p></p><p>Art (this one's for Ranger Wickett)</p><p>And without the good ranger's prodding I probably wouldn't have given it much thought at all. On the whole I didn't like alot of the art it was either to "sketchy" or more like a charactire than a real picture (see the illustration on page 23). The only piece of art that I found myself liking was the Grey Mage on page 26, even though it was one of the sketchy pictures. Fortunatly there wasn't alot of this art to draw away from the rest of the book so that's a good thing. </p><p></p><p>Now onto the bulk of the book</p><p>When I first started to read I have to admit that I was overwhelmed by all the new things to learn. Trust me that'll be the big stumbling block for anyone familar with the current rules, the sheer wealth of information to absorb will discourage some people. Once I got over that slight problem I found myself emersed in just how flexible this magic system is. It has so much potentional that they provide us with several ways in which it can be used the black mage, the white mage, the green mage, the red mage and the grey mage. </p><p></p><p>I also like how spell caster level is used, no longer will a spell caster quiver in fear of falling behind the power curve by multi-classing. I'm a big fan of their alternate paladin as well though I think I'd be better off using the Bard varient from BoEM2. But these variants give me a place to start from for coverting prestige classes with indpendant spell lists like the Assassin. </p><p></p><p>The spell lists themselves are a more intuitive way of going about what spells someone knows. Does it make any sense that a dedicated "combat" wizard's favorite first level spell would use force, while he favorite second level would be acid, and fire or lightning for third level? It makes more sense if he knows alot of useful fire spells and build up around that maybe with related elements. </p><p></p><p>In all I'm enamored with this product. It overcomes some slightly below average art to deilver what I think Natural d20 does best top notch modular products.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009760, member: 18387"] I purchased this pretty little pdf several hours ago and read it all in one sitting and I've got alot to say about it. Art (this one's for Ranger Wickett) And without the good ranger's prodding I probably wouldn't have given it much thought at all. On the whole I didn't like alot of the art it was either to "sketchy" or more like a charactire than a real picture (see the illustration on page 23). The only piece of art that I found myself liking was the Grey Mage on page 26, even though it was one of the sketchy pictures. Fortunatly there wasn't alot of this art to draw away from the rest of the book so that's a good thing. Now onto the bulk of the book When I first started to read I have to admit that I was overwhelmed by all the new things to learn. Trust me that'll be the big stumbling block for anyone familar with the current rules, the sheer wealth of information to absorb will discourage some people. Once I got over that slight problem I found myself emersed in just how flexible this magic system is. It has so much potentional that they provide us with several ways in which it can be used the black mage, the white mage, the green mage, the red mage and the grey mage. I also like how spell caster level is used, no longer will a spell caster quiver in fear of falling behind the power curve by multi-classing. I'm a big fan of their alternate paladin as well though I think I'd be better off using the Bard varient from BoEM2. But these variants give me a place to start from for coverting prestige classes with indpendant spell lists like the Assassin. The spell lists themselves are a more intuitive way of going about what spells someone knows. Does it make any sense that a dedicated "combat" wizard's favorite first level spell would use force, while he favorite second level would be acid, and fire or lightning for third level? It makes more sense if he knows alot of useful fire spells and build up around that maybe with related elements. In all I'm enamored with this product. It overcomes some slightly below average art to deilver what I think Natural d20 does best top notch modular products. [/QUOTE]
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