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<blockquote data-quote="Terath Ninir" data-source="post: 482524" data-attributes="member: 47"><p>Asathas: Funny you should use that term. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The "half-spell casters" can gain half a spellcasting level. Roughly what that means is that a ranger goes up in spellcasting abilities half as quickly as another caster, which is roughly what they do in the Core rules. The book describes it in proper detail.</p><p></p><p>Kamakaze Midget: While these rules are designed to replace standard spellcasters, you only have to change one rule to use them alongside the standard casters. The mages in tEoM can use metamagic feats as they cast a spell as a standard action. If they're used with, say, wizards and clerics, they need to use metamagic feats the way sorcerers and bards do -- the spell casting time is increased. Other than that, they should fit in with traditional casters at least as well as psions do.</p><p></p><p>RangerWickett: I do not have AIM or ICQ, nor am I ever likely to use them unless forced to at gunpoint. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> You can email me at <a href="mailto:Cyberzombie@myrealbox.com">Cyberzombie@myrealbox.com</a> and if we need to "chat", we could try to arrange something through the Nutkinland chatroom.</p><p></p><p>As for why I didn't include the paladin -- I don't really see them working with arcane magic. Their spells and their powers are all divine in origin, and cannot really be seperated from the divine.</p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 482524, member: 47"] Asathas: Funny you should use that term. :) The "half-spell casters" can gain half a spellcasting level. Roughly what that means is that a ranger goes up in spellcasting abilities half as quickly as another caster, which is roughly what they do in the Core rules. The book describes it in proper detail. Kamakaze Midget: While these rules are designed to replace standard spellcasters, you only have to change one rule to use them alongside the standard casters. The mages in tEoM can use metamagic feats as they cast a spell as a standard action. If they're used with, say, wizards and clerics, they need to use metamagic feats the way sorcerers and bards do -- the spell casting time is increased. Other than that, they should fit in with traditional casters at least as well as psions do. RangerWickett: I do not have AIM or ICQ, nor am I ever likely to use them unless forced to at gunpoint. :D You can email me at [email]Cyberzombie@myrealbox.com[/email] and if we need to "chat", we could try to arrange something through the Nutkinland chatroom. As for why I didn't include the paladin -- I don't really see them working with arcane magic. Their spells and their powers are all divine in origin, and cannot really be seperated from the divine. [/QUOTE]
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