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General Tabletop Discussion
*TTRPGs General
The elements of plot building?
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<blockquote data-quote="Silver Moon" data-source="post: 575777" data-attributes="member: 8530"><p>Buttercup offers some good suggestions (as usual). I would add to that the "Tournaments, Fairs and Taverns" product by Natural 20 Press. That is one of the advertisers on EN World, and when I last looked they were offering downloads of that product for $ 5. It's an excellent 74-page source that could be worked into any campaign.</p><p></p><p>One of the keys to getting the campaign started is picking the setting. I'd take whichever community looks best from the first 3 or 4 modules you select, and just work the others into it. A few key things you should look for however are quick access to the ocean (i.e. a nearby port city) as well as having both deep forests and mountains within a day or two. Also, be very open instead of restrictive as to which gods are worshipped in the region. That will enable you to link the majority of available modules into your setting. </p><p></p><p>I will again put in a plug for Dungeon Magazine, as I have used several modules from it over the years. It's a bit expensive (currently $ 7.99 a issue, soon to be $ 6.99) but is a lot cheaper if you subscribe. If you are on a really tight budget you may want to stick to free downloads. I know that there are quite a few out there, but the only one that I have personally used is a town setting titled "Morganville", available at the following link:</p><p></p><p><a href="http://www.dragonsfoot.org/ad/index.shtml" target="_blank">http://www.dragonsfoot.org/ad/index.shtml</a></p><p></p><p>It is only 10-pages long, which include 2 pages of maps. It was originally written for 1st Edition, but is generic enough that it could be used for 3rd Edition without much trouble.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 575777, member: 8530"] Buttercup offers some good suggestions (as usual). I would add to that the "Tournaments, Fairs and Taverns" product by Natural 20 Press. That is one of the advertisers on EN World, and when I last looked they were offering downloads of that product for $ 5. It's an excellent 74-page source that could be worked into any campaign. One of the keys to getting the campaign started is picking the setting. I'd take whichever community looks best from the first 3 or 4 modules you select, and just work the others into it. A few key things you should look for however are quick access to the ocean (i.e. a nearby port city) as well as having both deep forests and mountains within a day or two. Also, be very open instead of restrictive as to which gods are worshipped in the region. That will enable you to link the majority of available modules into your setting. I will again put in a plug for Dungeon Magazine, as I have used several modules from it over the years. It's a bit expensive (currently $ 7.99 a issue, soon to be $ 6.99) but is a lot cheaper if you subscribe. If you are on a really tight budget you may want to stick to free downloads. I know that there are quite a few out there, but the only one that I have personally used is a town setting titled "Morganville", available at the following link: [url]http://www.dragonsfoot.org/ad/index.shtml[/url] It is only 10-pages long, which include 2 pages of maps. It was originally written for 1st Edition, but is generic enough that it could be used for 3rd Edition without much trouble. [/QUOTE]
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