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The ELH is a great book (if you know how to use it)!
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<blockquote data-quote="Desdichado" data-source="post: 1725276" data-attributes="member: 2205"><p>Yes, lets. You're automatically falling into the same trap as the last ELH thread, which makes your responses extremely suspect.</p><p></p><p>I suppose you could boil down our grievances to 1 and 3, although 2 is pretty insulting, and I don't know why that same thing came up in the last ELH thread. Do ELH lovers really assume that the material is so wonderful that anyone who has any real experience is simply <em>destined</em> to like it? What the heck makes your book so special that you assume that only those who don't know what they're talking about could possibly dislike it?</p><p></p><p>Also, merely scaling down my rather lengthy response on how it actually makes <em>no</em> sense to scale up NPCs and that your assumption of 25th level farmers and blacksmiths and beat cops is really the "silly" assumption, to use your own phrase, it's a bit disingenious of you to conveniently ignore all that and simply say, "well, you're unwilling to scale NPCs, but if you did, you'd find that the rules work just fine."</p><p></p><p>Actually, I'd say <em>most</em> of us take exception to your calling the default assumption on NPCs "silly" and then replacing it with a much more silly assumption of your own. You've also ignored my claims of radical imbalance amongst some of the feats, and my "specific example of poor game mechanics" relative to using a d20, adding a +57 modifier and trying to beat a DC of 75. <em>That is poor game mechanics.</em></p><p></p><p>It doesn't help to "challenge" us to come up with specific examples if you're going to ignore the lengthy and specific examples we've already posted.</p><p></p><p>Yeah, because scaling challenges to that degree leads to inane campaign assumptions. As I've said in two posts on this thread already. You'll forgive me if I don't have the patience to retype the specifics of my argument just because you apparently haven't read them yet, I hope.</p><p></p><p>It may work, but not wonderfully. It's clunky, it's inelegant, and it's poor game design.</p><p></p><p>And before you decide to simply blow my reply off, because, hey, if I don't like it, I must never have played it, I have played with the epic rules a bit. But, as I said earlier, these same problems already start to rear their ugly heads <em>before</em> you get to technically epic levels, and they only get worse as you go up.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1725276, member: 2205"] Yes, lets. You're automatically falling into the same trap as the last ELH thread, which makes your responses extremely suspect. I suppose you could boil down our grievances to 1 and 3, although 2 is pretty insulting, and I don't know why that same thing came up in the last ELH thread. Do ELH lovers really assume that the material is so wonderful that anyone who has any real experience is simply [i]destined[/i] to like it? What the heck makes your book so special that you assume that only those who don't know what they're talking about could possibly dislike it? Also, merely scaling down my rather lengthy response on how it actually makes [i]no[/i] sense to scale up NPCs and that your assumption of 25th level farmers and blacksmiths and beat cops is really the "silly" assumption, to use your own phrase, it's a bit disingenious of you to conveniently ignore all that and simply say, "well, you're unwilling to scale NPCs, but if you did, you'd find that the rules work just fine." Actually, I'd say [i]most[/i] of us take exception to your calling the default assumption on NPCs "silly" and then replacing it with a much more silly assumption of your own. You've also ignored my claims of radical imbalance amongst some of the feats, and my "specific example of poor game mechanics" relative to using a d20, adding a +57 modifier and trying to beat a DC of 75. [i]That is poor game mechanics.[/i] It doesn't help to "challenge" us to come up with specific examples if you're going to ignore the lengthy and specific examples we've already posted. Yeah, because scaling challenges to that degree leads to inane campaign assumptions. As I've said in two posts on this thread already. You'll forgive me if I don't have the patience to retype the specifics of my argument just because you apparently haven't read them yet, I hope. It may work, but not wonderfully. It's clunky, it's inelegant, and it's poor game design. And before you decide to simply blow my reply off, because, hey, if I don't like it, I must never have played it, I have played with the epic rules a bit. But, as I said earlier, these same problems already start to rear their ugly heads [i]before[/i] you get to technically epic levels, and they only get worse as you go up. [/QUOTE]
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