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The ELH is a great book (if you know how to use it)!
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<blockquote data-quote="Zamora" data-source="post: 1728376" data-attributes="member: 2484"><p><strong>random thoughts</strong></p><p></p><p>Hi,</p><p></p><p>I'm in an Epic game that started with characters created at 17th level to play in Bastion of Broken Souls that are now 24th level. Myself and another guy have run one adventure each, and we are now on our third. Overall, it's been great fun. Some stuff about our game:</p><p></p><p>1. The starting point for the game was the World of Greyhawk. The NPC issue has not really come up. When the PCs were attacked multiple times by powerful foes in the city of Greyhawk itself, with quite a bit of collateral damage to property and innocent bystanders, they were summoned to see Nerof Gasgal who banned them from the city. They've been back since covertly, but were genuinely worried by his threat to put the Guild of Assassins on to them.</p><p></p><p>2. I don't like Union -- it seems really dull as well as a bit daft. I introduced Sigil as a metropolis where the PCs could hang out and resupply, using Planescape supplements for interesting locations and NPCs.</p><p></p><p>3. One of the PCs is now the most powerful cleric of Wee Jas in existence. She is also mad (long story) and is seen by the rest of the priesthood as the Chosen One who moves in mysterious ways. They are all scared of her.</p><p></p><p>4. Combat takes a long time. Spell DCs don't keep up with saving throws (although a lot of the PCs have gone for the +6 headband/+5 tome combo which helps). Sneak attacks combined with two weapons and a ring of blinking = tons of damage.</p><p></p><p>5. Adding class levels to tough monsters gives you credible opponents. We've also used some of the monsters in the ELH which are also pretty challenging.</p><p></p><p>6. There's been a lot of planar adventuring. The PCs have had to return a mystical child to Celestia by finding and opening the one mystic portal that was capable of transporting him, and also to break into Demogorgon's fortress to steal back the Sceptre of Good. We've used the Celestial Hebdomad as patrons a couple of times.</p><p></p><p>Anyway, as I said, it's been great fun. It's also nice when we switch campaigns and go back to our simple 6th level game!</p><p></p><p>Cheers</p><p></p><p></p><p>Richard</p></blockquote><p></p>
[QUOTE="Zamora, post: 1728376, member: 2484"] [b]random thoughts[/b] Hi, I'm in an Epic game that started with characters created at 17th level to play in Bastion of Broken Souls that are now 24th level. Myself and another guy have run one adventure each, and we are now on our third. Overall, it's been great fun. Some stuff about our game: 1. The starting point for the game was the World of Greyhawk. The NPC issue has not really come up. When the PCs were attacked multiple times by powerful foes in the city of Greyhawk itself, with quite a bit of collateral damage to property and innocent bystanders, they were summoned to see Nerof Gasgal who banned them from the city. They've been back since covertly, but were genuinely worried by his threat to put the Guild of Assassins on to them. 2. I don't like Union -- it seems really dull as well as a bit daft. I introduced Sigil as a metropolis where the PCs could hang out and resupply, using Planescape supplements for interesting locations and NPCs. 3. One of the PCs is now the most powerful cleric of Wee Jas in existence. She is also mad (long story) and is seen by the rest of the priesthood as the Chosen One who moves in mysterious ways. They are all scared of her. 4. Combat takes a long time. Spell DCs don't keep up with saving throws (although a lot of the PCs have gone for the +6 headband/+5 tome combo which helps). Sneak attacks combined with two weapons and a ring of blinking = tons of damage. 5. Adding class levels to tough monsters gives you credible opponents. We've also used some of the monsters in the ELH which are also pretty challenging. 6. There's been a lot of planar adventuring. The PCs have had to return a mystical child to Celestia by finding and opening the one mystic portal that was capable of transporting him, and also to break into Demogorgon's fortress to steal back the Sceptre of Good. We've used the Celestial Hebdomad as patrons a couple of times. Anyway, as I said, it's been great fun. It's also nice when we switch campaigns and go back to our simple 6th level game! Cheers Richard [/QUOTE]
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