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The ELH is a great book (if you know how to use it)!
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<blockquote data-quote="Dragonblade" data-source="post: 1728664" data-attributes="member: 2804"><p>Cool! I wanted to stir up some serious discussion on not only high level play but on what people look for in an epic game. In my epic campaign world, there are no real low-level NPCs. level 1 effectively represents a young and inexperienced child. Your average field labor might be a 10th level commoner. The experienced blacksmith might be around 15 to 20th level as an Expert.</p><p></p><p>The reason I did this was because to me, D&D doesn't make sense if every Commoner is 1st level or every soldier is a 1st level warrior. If I look at the training of a modern marine or even a Roman legionnaire, the skills and feats that even a grunt would possess are far beyond what a 1st level warrior could possess. Hence my opinion that the notion of 1st level NPCs everywhere is silly. I have simply used the ELH as a rules tool that allows me to rescale my world to be more realistic.</p><p></p><p>Just tacking on the ELH to a world of low-level NPCs never worked for me. I like gritty games. I want PC's to be powerful, but not so powerful that they can walk into a town and kill everyone without breaking a sweat. I wanted a world where a PC mage can cast Wish, or a PC cleric can cast Mass Heal, or a PC fighter is a fearsome and deadly warrior on the battlefield. Yet in that world, even though the PC's are heroic champions, I didn't want them to be walking gods. I wanted them to fear insulting a noble, and obey the local laws. Not only out of respect or the goodness of their heart, but because that noble could very well be powerful enough to kill a 30th level PC in a duel, and the local authorities are powerful enough to arrest and hang even a 40th level PC if he commits murder.</p><p></p><p>By raising the NPC level scale, I can run epic adventures and still keep the gritty feel of low-level gaming. Towards that end, I have been more than satisfied with the ELH overall.</p><p></p><p>However, some of you like Joshua Dyal, raise some excellent points about the problems with high level play in D&D in general.</p><p></p><p>So what would a good epic level rule system look like to you and would you change anything about core D&D 3.5 to make it work as you imagine?</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 1728664, member: 2804"] Cool! I wanted to stir up some serious discussion on not only high level play but on what people look for in an epic game. In my epic campaign world, there are no real low-level NPCs. level 1 effectively represents a young and inexperienced child. Your average field labor might be a 10th level commoner. The experienced blacksmith might be around 15 to 20th level as an Expert. The reason I did this was because to me, D&D doesn't make sense if every Commoner is 1st level or every soldier is a 1st level warrior. If I look at the training of a modern marine or even a Roman legionnaire, the skills and feats that even a grunt would possess are far beyond what a 1st level warrior could possess. Hence my opinion that the notion of 1st level NPCs everywhere is silly. I have simply used the ELH as a rules tool that allows me to rescale my world to be more realistic. Just tacking on the ELH to a world of low-level NPCs never worked for me. I like gritty games. I want PC's to be powerful, but not so powerful that they can walk into a town and kill everyone without breaking a sweat. I wanted a world where a PC mage can cast Wish, or a PC cleric can cast Mass Heal, or a PC fighter is a fearsome and deadly warrior on the battlefield. Yet in that world, even though the PC's are heroic champions, I didn't want them to be walking gods. I wanted them to fear insulting a noble, and obey the local laws. Not only out of respect or the goodness of their heart, but because that noble could very well be powerful enough to kill a 30th level PC in a duel, and the local authorities are powerful enough to arrest and hang even a 40th level PC if he commits murder. By raising the NPC level scale, I can run epic adventures and still keep the gritty feel of low-level gaming. Towards that end, I have been more than satisfied with the ELH overall. However, some of you like Joshua Dyal, raise some excellent points about the problems with high level play in D&D in general. So what would a good epic level rule system look like to you and would you change anything about core D&D 3.5 to make it work as you imagine? [/QUOTE]
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The ELH is a great book (if you know how to use it)!
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