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<blockquote data-quote="Bront" data-source="post: 2852874" data-attributes="member: 19696"><p>You're better off using 5th vs 3rd level characters, just because 1st level is dangerous in general.</p><p></p><p>And, in that case... well, The 3rd levelers aren't off as bad, since the Fighter with better stats likely has a con good enough to make up for some of the HP deficiency, the Strength to make up for the attack bonus, and does more damage per hit. The Wizard or cleric has higher DCs, though he's shorted an entire spell level (We know that casters are more hosed than non-casters). Skillmonkey classes get more skills per level with higher ints, and better bonuses due to better stats, but are just a little behind in HP and class abilities.</p><p></p><p>So, it's not too bad.</p><p></p><p>Here's the problem with going up after creation.... Skill points. You loose out on skill points, which means it's more detrimental than normal. Unless you would get to use those skill points at that "level" advancement.</p><p></p><p>The problem that I see is that if we don't let people retroactively do this, it won't get used much. I haven't seen anyone retire a character (Because you still loose a level, and by that time you grow attached to them), and no one's died yet permanently (THough we've had 2 close calls). Generaly, I realy have not found much use in LA creatures, because they just put you too far behind most of the time what you could get from a class.</p></blockquote><p></p>
[QUOTE="Bront, post: 2852874, member: 19696"] You're better off using 5th vs 3rd level characters, just because 1st level is dangerous in general. And, in that case... well, The 3rd levelers aren't off as bad, since the Fighter with better stats likely has a con good enough to make up for some of the HP deficiency, the Strength to make up for the attack bonus, and does more damage per hit. The Wizard or cleric has higher DCs, though he's shorted an entire spell level (We know that casters are more hosed than non-casters). Skillmonkey classes get more skills per level with higher ints, and better bonuses due to better stats, but are just a little behind in HP and class abilities. So, it's not too bad. Here's the problem with going up after creation.... Skill points. You loose out on skill points, which means it's more detrimental than normal. Unless you would get to use those skill points at that "level" advancement. The problem that I see is that if we don't let people retroactively do this, it won't get used much. I haven't seen anyone retire a character (Because you still loose a level, and by that time you grow attached to them), and no one's died yet permanently (THough we've had 2 close calls). Generaly, I realy have not found much use in LA creatures, because they just put you too far behind most of the time what you could get from a class. [/QUOTE]
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