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The emancipation of feats and death of PrC's?(long)
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<blockquote data-quote="Baron Opal" data-source="post: 2822083" data-attributes="member: 10433"><p>I guess there are three paths you can take with a class system depending on your comfort level. You can have a plethora of base classes that cover most of the character concepts. Even exotic concepts have their own class, and the few that don't are covered through multiclassing. (Current D&D; Hexblade, Beguiler, &c.)</p><p></p><p>You can go to the other side where you have only very generic classes that support overaching themes (blade, magic, skill). Each class is customizable with feat selection and talent trees (d20 Modern, True 20).</p><p></p><p>Or, you can go with a moderate number of classes and exotic concepts are handled with multiclassing or the use of secondary classes (PrC) that the characters graduate to. (Initial D&D)</p><p></p><p>Of the three, my personal preference is the last, although I am beginning to appreciate the second. I appreciate Iron Heroes' structure of a base class that emphisies a particular fighting style that is further customized with feats. It seems like the class specific abilities could be written out like a talent tree.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 2822083, member: 10433"] I guess there are three paths you can take with a class system depending on your comfort level. You can have a plethora of base classes that cover most of the character concepts. Even exotic concepts have their own class, and the few that don't are covered through multiclassing. (Current D&D; Hexblade, Beguiler, &c.) You can go to the other side where you have only very generic classes that support overaching themes (blade, magic, skill). Each class is customizable with feat selection and talent trees (d20 Modern, True 20). Or, you can go with a moderate number of classes and exotic concepts are handled with multiclassing or the use of secondary classes (PrC) that the characters graduate to. (Initial D&D) Of the three, my personal preference is the last, although I am beginning to appreciate the second. I appreciate Iron Heroes' structure of a base class that emphisies a particular fighting style that is further customized with feats. It seems like the class specific abilities could be written out like a talent tree. [/QUOTE]
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The emancipation of feats and death of PrC's?(long)
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