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The emancipation of feats and death of PrC's?(long)
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<blockquote data-quote="Baron Opal" data-source="post: 2822386" data-attributes="member: 10433"><p>I agree wholeheartedly. These are the main reasons why I design my own prestige classes. I find that the pre-requisites are fairly superfluous as a character who wants to be an exceptional archer or a fire focussed magician has already considered taking the appropriate skills and feats towards that goal. I also believe that a class should not be balanced by forcing the acquisition of "substandard" feats or skills. In a prestige class that I design requisite feats are logical choices and requisite skills are skills that the character currently uses and will continue to have a use for. If a magical PrC has origami as a skill, than that skill will be used in ritual casting, magic item preparation, or some other continual use.</p><p></p><p>For example, fighters that join the Way of the Five Winds School are already going to be agile fighters (Unfettered, for us AE fans). The abilities granted are going to be little use to those with a poor BAB or those dependant on heavy armor. I believe that they have certain standards, however, so they demand a minimum BAB and Reflex save. The Gorgon-Blooded, however, have no use for all of that pansy prancing about, and need their followers to be more hardy (Fort save minimum). Finally, I "charge" a feat to qualify for the PrC. Buying this feat shows the character's commitment to the organization, and the acceptance of that character by that organization. This feat is <em>always</em> worthwhile, but still on par with other feats.</p><p></p><p>I maintain a power balance by considering what abilities the character loses in taking the PrC levels over the base class. In AE, every class continues to gain abilities beyond that of BAB or spells, so there is a trade-off that has to be considered.</p><p></p><p>To shift towards the OP, I do like the proliferation of base classes and feats. This gives me good ideas as to what makes a good feat: not too advantageous or worthless. Also, what might make for a good PrC power or theme for a PrC. But, I've made the PrC paradigm work for me, and work well.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 2822386, member: 10433"] I agree wholeheartedly. These are the main reasons why I design my own prestige classes. I find that the pre-requisites are fairly superfluous as a character who wants to be an exceptional archer or a fire focussed magician has already considered taking the appropriate skills and feats towards that goal. I also believe that a class should not be balanced by forcing the acquisition of "substandard" feats or skills. In a prestige class that I design requisite feats are logical choices and requisite skills are skills that the character currently uses and will continue to have a use for. If a magical PrC has origami as a skill, than that skill will be used in ritual casting, magic item preparation, or some other continual use. For example, fighters that join the Way of the Five Winds School are already going to be agile fighters (Unfettered, for us AE fans). The abilities granted are going to be little use to those with a poor BAB or those dependant on heavy armor. I believe that they have certain standards, however, so they demand a minimum BAB and Reflex save. The Gorgon-Blooded, however, have no use for all of that pansy prancing about, and need their followers to be more hardy (Fort save minimum). Finally, I "charge" a feat to qualify for the PrC. Buying this feat shows the character's commitment to the organization, and the acceptance of that character by that organization. This feat is [i]always[/i] worthwhile, but still on par with other feats. I maintain a power balance by considering what abilities the character loses in taking the PrC levels over the base class. In AE, every class continues to gain abilities beyond that of BAB or spells, so there is a trade-off that has to be considered. To shift towards the OP, I do like the proliferation of base classes and feats. This gives me good ideas as to what makes a good feat: not too advantageous or worthless. Also, what might make for a good PrC power or theme for a PrC. But, I've made the PrC paradigm work for me, and work well. [/QUOTE]
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