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The emancipation of feats and death of PrC's?(long)
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<blockquote data-quote="Gold Roger" data-source="post: 2822881" data-attributes="member: 33904"><p>Yet PrC's have been the domain of player targeted products since the dawning times of 3.0. Other products that where mostly DM targeted had PrC's added explicitly as players recources. The truth is that the original 3.0 DMG was more or less the only time PrC's where ever the DMs domain.</p><p></p><p>Add to that the fact that affiliations, something that should be DM supervised and fills in many ways the spot of PrC's, can be found in the PHB2.</p><p></p><p></p><p></p><p>So, should PC's be able to "buy" themselfes different base stats than their actual classes provide?</p><p></p><p>Base classes and multiclassing provide a good choice on these. If you want to differ further from your classes base paradigms there are, you guessed it, feats for that (iron will and co, improved toughness and co, weapon focus & co, open minded). There should be feats that give you new class skills as well.</p><p></p><p></p><p></p><p>You say that as if feats had to be measured by a static sample. Yet wirlwind attack is more powerfull than combat expertise. But both are balanced feats. And what about weapon supremacy, that beats out just about every other feat in power level and jet, is balanced as well. (This is by the way a point I have already stated)</p><p></p><p>Just like advanced levels, advanced prequisites can balance out feats.</p><p></p><p>Where this is not possible alternate class features can jump in, while abilities to weak to support a feat can be bundled with simmilar abilities, as the PHB2 does in many cases.</p><p></p><p></p><p></p><p>It's funny that abuse potential was the most minor point of my argumentation. My far more major concerns are the implications PrC's have on setting and player choices.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2822881, member: 33904"] Yet PrC's have been the domain of player targeted products since the dawning times of 3.0. Other products that where mostly DM targeted had PrC's added explicitly as players recources. The truth is that the original 3.0 DMG was more or less the only time PrC's where ever the DMs domain. Add to that the fact that affiliations, something that should be DM supervised and fills in many ways the spot of PrC's, can be found in the PHB2. So, should PC's be able to "buy" themselfes different base stats than their actual classes provide? Base classes and multiclassing provide a good choice on these. If you want to differ further from your classes base paradigms there are, you guessed it, feats for that (iron will and co, improved toughness and co, weapon focus & co, open minded). There should be feats that give you new class skills as well. You say that as if feats had to be measured by a static sample. Yet wirlwind attack is more powerfull than combat expertise. But both are balanced feats. And what about weapon supremacy, that beats out just about every other feat in power level and jet, is balanced as well. (This is by the way a point I have already stated) Just like advanced levels, advanced prequisites can balance out feats. Where this is not possible alternate class features can jump in, while abilities to weak to support a feat can be bundled with simmilar abilities, as the PHB2 does in many cases. It's funny that abuse potential was the most minor point of my argumentation. My far more major concerns are the implications PrC's have on setting and player choices. [/QUOTE]
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