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The Emerald Spire Superdungeon
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<blockquote data-quote="Jester David" data-source="post: 6438372" data-attributes="member: 37579"><p><strong>4 out of 5 rating for The Emerald Spire Superdungeon</strong></p><p></p><p>The Emerald Spire is certainly a cool idea for a product: lots of Name authors collaborating and making a unique product. And lots of people like a good extended dungeon crawl. The Emerald Spire will certainly keep people occupied for a year of twice-monthly delving.But the product is inconsistent and is very episodic. For a group of players meeting for long sessions of delving, each layer could be a single session. The superdugeon might feel like a long series of Pathfinder Society dungeons. There’s a little foreshadowing and some suggestions of a larger menace, but for the most part the PCs just kick in the door of a level and fight their way to the next staircase down.Thankfully, the problems of the adventure are nothing a skilled GM cannot overcome. Knowing that the menace of the “Crowned Skull” needs to be emphasised and reiterated, the provided random encounter table can be used. Signs of former expeditions and passage can also be added, suggesting the Hellknight’s previous delves. The GM can also add as much motivation for their players as required, adding extra quests and problems (although, as these will lack a card, they’ll be a little more obvious).</p></blockquote><p></p>
[QUOTE="Jester David, post: 6438372, member: 37579"] [b]4 out of 5 rating for The Emerald Spire Superdungeon[/b] The Emerald Spire is certainly a cool idea for a product: lots of Name authors collaborating and making a unique product. And lots of people like a good extended dungeon crawl. The Emerald Spire will certainly keep people occupied for a year of twice-monthly delving.But the product is inconsistent and is very episodic. For a group of players meeting for long sessions of delving, each layer could be a single session. The superdugeon might feel like a long series of Pathfinder Society dungeons. There’s a little foreshadowing and some suggestions of a larger menace, but for the most part the PCs just kick in the door of a level and fight their way to the next staircase down.Thankfully, the problems of the adventure are nothing a skilled GM cannot overcome. Knowing that the menace of the “Crowned Skull” needs to be emphasised and reiterated, the provided random encounter table can be used. Signs of former expeditions and passage can also be added, suggesting the Hellknight’s previous delves. The GM can also add as much motivation for their players as required, adding extra quests and problems (although, as these will lack a card, they’ll be a little more obvious). [/QUOTE]
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