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General Tabletop Discussion
Character Builds & Optimization
The EN World "Build A Ridiculously Complicated Character for D&D 4e" thread.
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<blockquote data-quote="Minifig" data-source="post: 5354441" data-attributes="member: 95859"><p>This is just something for fun for all of us and keep us busy for a while.</p><p></p><p>Lets see who can build the most ridiculously complicated character to play in the current character builder (yes, if it updates.. we'll count those too.. depending on how long this thread lives)..</p><p>----</p><p>Rules:</p><p></p><p>Your race must fit the primary class (at least somewhat, see Wilden Wardens for example.. they're NOT too gimped), so that it doesn't appear they're too gimped or complicated because of lack of stats.</p><p></p><p>You cannot house rule your character. They must be 100% legal.</p><p></p><p>You must equip them in <strong><u>basic</u></strong> equipment. EG: No magic gear!</p><p></p><p>Anything else goes!</p><p></p><p>Copy and paste what you come up with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>----</p><p></p><p>To start us out:</p><p></p><p></p><p>level 30</p><p>Githzerai, Monk|Shaman, Storvakal, Godmind</p><p>Monastic Tradition (Hybrid): Centered Breath (Hybrid)</p><p>Hybrid Monk: Hybrid Monk Fortitude</p><p>Companion Spirit (Hybrid): Stalker Spirit (Hybrid)</p><p>Hybrid Shaman: Hybrid Shaman Fortitude</p><p>Background: Akanûl (Akanûl Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 15, Con 20, Dex 25, Int 13, Wis 16, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 11, Con 13, Dex 18, Int 10, Wis 12, Cha 8.</p><p></p><p></p><p>AC: 32 Fort: 38 Reflex: 38 Will: 34</p><p>HP: 177 Surges: 12 Surge Value: 44</p><p></p><p>TRAINED SKILLS</p><p>Stealth +27, Thievery +27, Acrobatics +29</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +18, Endurance +20, Heal +18, History +16, Insight +18, Intimidate +15, Nature +18, Perception +18, Religion +16, Streetwise +15, Athletics +19</p><p></p><p>FEATS</p><p>Level 1: Improved Initiative</p><p>Level 2: Mobile Spirit</p><p>Level 4: Fluid Motion</p><p>Level 6: Resilient Spirit</p><p>Level 8: Stalker Spirit Adept</p><p>Level 10: Sudden Call</p><p>Level 11: Shared Danger Sense</p><p>Level 12: Aggressive Spirit</p><p>Level 14: Ephemeral Spirit</p><p>Level 16: Nimble Spirit</p><p>Level 18: Paragon Defenses</p><p>Level 20: Repel Charge</p><p>Level 21: Superior Initiative</p><p>Level 22: Epic Will</p><p>Level 24: Epic Reflexes</p><p>Level 26: Epic Fortitude</p><p>Level 28: Staff Fighting</p><p>Level 30: Robust Defenses</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Lion's Den</p><p>Hybrid at-will 1: Stalker's Strike</p><p>Hybrid encounter 1: Stinging Nettles</p><p>Hybrid daily 1: Spirit of Consuming Terror</p><p>Hybrid utility 2: Swift Flight</p><p>Hybrid encounter 3: Spirit of Slavering Bloodlust</p><p>Hybrid daily 5: Supreme Avalanche Combination</p><p>Hybrid utility 6: Spur the Pack</p><p>Hybrid encounter 7: Call to the Blood Dancer</p><p>Hybrid daily 9: Flying Tiger Assault</p><p>Hybrid utility 10: Persistent Tail</p><p>Hybrid encounter 13: Overpowering Strike (replaces Stinging Nettles)</p><p>Hybrid daily 15: Reparative Spirit (replaces Spirit of Consuming Terror)</p><p>Hybrid utility 16: One Spirit, One Body</p><p>Hybrid encounter 17: Fall of the Anvil's Master (replaces Spirit of Slavering Bloodlust)</p><p>Hybrid daily 19: Tendrils of the Fate Weaver (replaces Supreme Avalanche Combination)</p><p>Hybrid utility 22: Spirit of the World Healer</p><p>Hybrid encounter 23: Call to the Relentless Hunter (replaces Call to the Blood Dancer)</p><p>Hybrid daily 25: Dragon Fist Strike (replaces Flying Tiger Assault)</p><p>Hybrid encounter 27: Forcing the Threat (replaces Overpowering Strike)</p><p>Hybrid daily 29: Death Spirit (replaces Reparative Spirit)</p><p></p><p>ITEMS</p><p>Cloth Armor (Basic Clothing), Quarterstaff</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Minifig, post: 5354441, member: 95859"] This is just something for fun for all of us and keep us busy for a while. Lets see who can build the most ridiculously complicated character to play in the current character builder (yes, if it updates.. we'll count those too.. depending on how long this thread lives).. ---- Rules: Your race must fit the primary class (at least somewhat, see Wilden Wardens for example.. they're NOT too gimped), so that it doesn't appear they're too gimped or complicated because of lack of stats. You cannot house rule your character. They must be 100% legal. You must equip them in [B][U]basic[/U][/B] equipment. EG: No magic gear! Anything else goes! Copy and paste what you come up with. :) ---- To start us out: level 30 Githzerai, Monk|Shaman, Storvakal, Godmind Monastic Tradition (Hybrid): Centered Breath (Hybrid) Hybrid Monk: Hybrid Monk Fortitude Companion Spirit (Hybrid): Stalker Spirit (Hybrid) Hybrid Shaman: Hybrid Shaman Fortitude Background: Akanûl (Akanûl Benefit) FINAL ABILITY SCORES Str 15, Con 20, Dex 25, Int 13, Wis 16, Cha 11. STARTING ABILITY SCORES Str 11, Con 13, Dex 18, Int 10, Wis 12, Cha 8. AC: 32 Fort: 38 Reflex: 38 Will: 34 HP: 177 Surges: 12 Surge Value: 44 TRAINED SKILLS Stealth +27, Thievery +27, Acrobatics +29 UNTRAINED SKILLS Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +18, Endurance +20, Heal +18, History +16, Insight +18, Intimidate +15, Nature +18, Perception +18, Religion +16, Streetwise +15, Athletics +19 FEATS Level 1: Improved Initiative Level 2: Mobile Spirit Level 4: Fluid Motion Level 6: Resilient Spirit Level 8: Stalker Spirit Adept Level 10: Sudden Call Level 11: Shared Danger Sense Level 12: Aggressive Spirit Level 14: Ephemeral Spirit Level 16: Nimble Spirit Level 18: Paragon Defenses Level 20: Repel Charge Level 21: Superior Initiative Level 22: Epic Will Level 24: Epic Reflexes Level 26: Epic Fortitude Level 28: Staff Fighting Level 30: Robust Defenses POWERS Hybrid at-will 1: Lion's Den Hybrid at-will 1: Stalker's Strike Hybrid encounter 1: Stinging Nettles Hybrid daily 1: Spirit of Consuming Terror Hybrid utility 2: Swift Flight Hybrid encounter 3: Spirit of Slavering Bloodlust Hybrid daily 5: Supreme Avalanche Combination Hybrid utility 6: Spur the Pack Hybrid encounter 7: Call to the Blood Dancer Hybrid daily 9: Flying Tiger Assault Hybrid utility 10: Persistent Tail Hybrid encounter 13: Overpowering Strike (replaces Stinging Nettles) Hybrid daily 15: Reparative Spirit (replaces Spirit of Consuming Terror) Hybrid utility 16: One Spirit, One Body Hybrid encounter 17: Fall of the Anvil's Master (replaces Spirit of Slavering Bloodlust) Hybrid daily 19: Tendrils of the Fate Weaver (replaces Supreme Avalanche Combination) Hybrid utility 22: Spirit of the World Healer Hybrid encounter 23: Call to the Relentless Hunter (replaces Call to the Blood Dancer) Hybrid daily 25: Dragon Fist Strike (replaces Flying Tiger Assault) Hybrid encounter 27: Forcing the Threat (replaces Overpowering Strike) Hybrid daily 29: Death Spirit (replaces Reparative Spirit) ITEMS Cloth Armor (Basic Clothing), Quarterstaff :) [/QUOTE]
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