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General Tabletop Discussion
Character Builds & Optimization
The EN World "Build A Ridiculously Complicated Character for D&D 4e" thread.
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<blockquote data-quote="Saeviomagy" data-source="post: 5354494" data-attributes="member: 5890"><p>The most complex hybrid I can imagine would be a</p><p></p><p>wizard/swordmage who takes arcane study (so he has a spellbook for his swordmage powers) and then multiclasses into a third class, for which he takes power swap feats AND then takes reserve feats to replace the power swap feats with powers from his original class. Which he can swap out when he wakes up. His original utility powers should all be skill powers, just to add another book to reference. Ideally he should make sure to pick his powers from as many different splatbooks as possible, and make sure that no two powers hand out the same status effect.</p><p></p><p>That's almost approaching the level of complexity that you see on 3.5e casters. He should have one daily choice to make for his at-will and 3 or more selections for all of his encounter and daily powers, with complicated restrictions on what slots can be swapped for what other powers.</p><p></p><p>The rest of his feats should be conditional bonuses. For laughs, he should take a bunch of "wall" spells and take "back to the wall". He should then try to stand on top of a conjured wall of stone and make a teleporting melee attack (preferably with a staff - can you make a swordmage that uses a staff?) against people nowhere near the wall, which should spark all kinds of rules arguments. After that he can repeat it by attacking a foe over or through a wall, and then repeat it using wall of fog or wall of fire.</p><p></p><p>Oh, and he should spend all his money on rituals. Preferably ones for which he's not trained in the accompanying skill, and make sure he mixes up whether a roll is needed or not.</p><p></p><p>I'd like to be able to maximise the number of immediate interrupts and wierd opportunity attacks that he can make too: I guess some of those white lotus master feats would be a good start? It's best if we can manage to get an opportunity attack that allows us to move somehow so we can invalidate other peoples moves while they provoke attacks.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5354494, member: 5890"] The most complex hybrid I can imagine would be a wizard/swordmage who takes arcane study (so he has a spellbook for his swordmage powers) and then multiclasses into a third class, for which he takes power swap feats AND then takes reserve feats to replace the power swap feats with powers from his original class. Which he can swap out when he wakes up. His original utility powers should all be skill powers, just to add another book to reference. Ideally he should make sure to pick his powers from as many different splatbooks as possible, and make sure that no two powers hand out the same status effect. That's almost approaching the level of complexity that you see on 3.5e casters. He should have one daily choice to make for his at-will and 3 or more selections for all of his encounter and daily powers, with complicated restrictions on what slots can be swapped for what other powers. The rest of his feats should be conditional bonuses. For laughs, he should take a bunch of "wall" spells and take "back to the wall". He should then try to stand on top of a conjured wall of stone and make a teleporting melee attack (preferably with a staff - can you make a swordmage that uses a staff?) against people nowhere near the wall, which should spark all kinds of rules arguments. After that he can repeat it by attacking a foe over or through a wall, and then repeat it using wall of fog or wall of fire. Oh, and he should spend all his money on rituals. Preferably ones for which he's not trained in the accompanying skill, and make sure he mixes up whether a roll is needed or not. I'd like to be able to maximise the number of immediate interrupts and wierd opportunity attacks that he can make too: I guess some of those white lotus master feats would be a good start? It's best if we can manage to get an opportunity attack that allows us to move somehow so we can invalidate other peoples moves while they provoke attacks. [/QUOTE]
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