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General Tabletop Discussion
Character Builds & Optimization
The EN World "Build A Ridiculously Complicated Character for D&D 4e" thread.
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<blockquote data-quote="LightPhoenix" data-source="post: 5354496" data-attributes="member: 115"><p><strong>Zarminder, Master of Nature</strong></p><p></p><p>The concept behind Zarminder is to use the Shaman's Spirit Companion and Ranger's Beast Companion to keep enemies off of you while you aid your allies. Student of Artifice gives you a little extra healing power and allows access to a Familiar; the Serpent aids with mobility passively and allows for hasty retreat if something gets through actively. Beast Riding is just for kicks. Keen Eagle improves your targeting and adds a second companion with an action point. The Ranger 10 Utility allows companions to use HQ damage you probably won't use.</p><p></p><p>I'm sure there's a lot of room for improvement - I whipped this up quick.</p><p></p><p>[edit]Specifically, I think I'd take at least one power swap feat so that you could summon something with an Artificer power. That gives you another meat shield, and opens up some other possibilities for feats and familiars.</p><p></p><p>Here he is at 1 and 11:</p><p></p><p><strong>Zarminder Level 1</strong></p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Zarminder, level 1</p><p>Longtooth Shifter, Ranger|Shaman</p><p>Hybrid Ranger: Hybrid Ranger Fortitude</p><p>Companion Spirit (Hybrid): Watcher Spirit (Hybrid)</p><p>Hybrid Shaman: Hybrid Shaman Fortitude</p><p>Hybrid Talent: Ranger Fighting Style</p><p>Ranger Fighting Style: Beast Mastery (Hybrid)</p><p>Beast Companion Type: Bear</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 11, Dex 8, Int 13, Wis 18, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 8, Int 13, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 13 Fort: 16 Reflex: 11 Will: 14</p><p>HP: 23 Surges: 6 Surge Value: 5</p><p></p><p>TRAINED SKILLS</p><p>Nature +9, Perception +9, Insight +9, Athletics +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics -1, Arcana +1, Bluff, Diplomacy, Dungeoneering +4, Endurance +2, Heal +4, History +1, Intimidate, Religion +1, Stealth -1, Streetwise, Thievery -1</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Predator Strike</p><p>Hybrid at-will 1: Wrath of Winter</p><p>Hybrid encounter 1: Synchronized Strike</p><p>Hybrid daily 1: Massive Companion</p><p></p><p>ITEMS</p><p>Leather Armor, Crossbow, Farseeing totem</p><p>RITUALS</p><p>Raise Beast Companion</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p><p></p><p><strong>Zarminder Level 11</strong></p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Zarminder, level 11</p><p>Longtooth Shifter, Ranger|Shaman, Keen Eagle</p><p>Hybrid Ranger: Hybrid Ranger Fortitude</p><p>Companion Spirit (Hybrid): Watcher Spirit (Hybrid)</p><p>Hybrid Shaman: Hybrid Shaman Fortitude</p><p>Hybrid Talent: Ranger Fighting Style</p><p>Ranger Fighting Style: Beast Mastery (Hybrid)</p><p>Beast Companion Type: Bear</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 12, Dex 9, Int 14, Wis 21, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 8, Int 13, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 19 Fort: 22 Reflex: 17 Will: 20</p><p>HP: 74 Surges: 7 Surge Value: 18</p><p></p><p>TRAINED SKILLS</p><p>Nature +15, Perception +15, Insight +15, Athletics +17, Arcana +12, Streetwise +10</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Bluff +7, Diplomacy +5, Dungeoneering +10, Endurance +8, Heal +10, History +7, Intimidate +5, Religion +7, Stealth +4, Thievery +4</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Student of Artifice</p><p>Level 4: Arcane Familiar</p><p>Level 6: Eldeen Companion</p><p>Level 8: Beast Rider</p><p>Level 10: Scion of Onat</p><p>Level 11: Nimble Spirit</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Wrath of Winter</p><p>Hybrid at-will 1: Predator Strike</p><p>Hybrid encounter 1: Synchronized Strike</p><p>Hybrid daily 1: Massive Companion</p><p>Hybrid utility 2: Invigorating Stride</p><p>Hybrid encounter 3: Sly Fox Spirit</p><p>Hybrid daily 5: Lacerating Maul</p><p>Hybrid utility 6: Hearth Spirit</p><p>Hybrid encounter 7: Guardian Eagle Flock</p><p>Hybrid daily 9: Menacing Cry</p><p>Hybrid utility 10: Hunting Party</p><p></p><p>ITEMS</p><p>Leather Armor, Crossbow, Farseeing totem, Longsword</p><p>RITUALS</p><p>Raise Beast Companion</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 5354496, member: 115"] [B]Zarminder, Master of Nature[/B] The concept behind Zarminder is to use the Shaman's Spirit Companion and Ranger's Beast Companion to keep enemies off of you while you aid your allies. Student of Artifice gives you a little extra healing power and allows access to a Familiar; the Serpent aids with mobility passively and allows for hasty retreat if something gets through actively. Beast Riding is just for kicks. Keen Eagle improves your targeting and adds a second companion with an action point. The Ranger 10 Utility allows companions to use HQ damage you probably won't use. I'm sure there's a lot of room for improvement - I whipped this up quick. [edit]Specifically, I think I'd take at least one power swap feat so that you could summon something with an Artificer power. That gives you another meat shield, and opens up some other possibilities for feats and familiars. Here he is at 1 and 11: [B]Zarminder Level 1[/B] [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== Zarminder, level 1 Longtooth Shifter, Ranger|Shaman Hybrid Ranger: Hybrid Ranger Fortitude Companion Spirit (Hybrid): Watcher Spirit (Hybrid) Hybrid Shaman: Hybrid Shaman Fortitude Hybrid Talent: Ranger Fighting Style Ranger Fighting Style: Beast Mastery (Hybrid) Beast Companion Type: Bear FINAL ABILITY SCORES Str 18, Con 11, Dex 8, Int 13, Wis 18, Cha 10. STARTING ABILITY SCORES Str 16, Con 11, Dex 8, Int 13, Wis 16, Cha 10. AC: 13 Fort: 16 Reflex: 11 Will: 14 HP: 23 Surges: 6 Surge Value: 5 TRAINED SKILLS Nature +9, Perception +9, Insight +9, Athletics +11 UNTRAINED SKILLS Acrobatics -1, Arcana +1, Bluff, Diplomacy, Dungeoneering +4, Endurance +2, Heal +4, History +1, Intimidate, Religion +1, Stealth -1, Streetwise, Thievery -1 FEATS Level 1: Hybrid Talent POWERS Hybrid at-will 1: Predator Strike Hybrid at-will 1: Wrath of Winter Hybrid encounter 1: Synchronized Strike Hybrid daily 1: Massive Companion ITEMS Leather Armor, Crossbow, Farseeing totem RITUALS Raise Beast Companion ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [B]Zarminder Level 11[/B] [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== Zarminder, level 11 Longtooth Shifter, Ranger|Shaman, Keen Eagle Hybrid Ranger: Hybrid Ranger Fortitude Companion Spirit (Hybrid): Watcher Spirit (Hybrid) Hybrid Shaman: Hybrid Shaman Fortitude Hybrid Talent: Ranger Fighting Style Ranger Fighting Style: Beast Mastery (Hybrid) Beast Companion Type: Bear FINAL ABILITY SCORES Str 21, Con 12, Dex 9, Int 14, Wis 21, Cha 11. STARTING ABILITY SCORES Str 16, Con 11, Dex 8, Int 13, Wis 16, Cha 10. AC: 19 Fort: 22 Reflex: 17 Will: 20 HP: 74 Surges: 7 Surge Value: 18 TRAINED SKILLS Nature +15, Perception +15, Insight +15, Athletics +17, Arcana +12, Streetwise +10 UNTRAINED SKILLS Acrobatics +4, Bluff +7, Diplomacy +5, Dungeoneering +10, Endurance +8, Heal +10, History +7, Intimidate +5, Religion +7, Stealth +4, Thievery +4 FEATS Level 1: Hybrid Talent Level 2: Student of Artifice Level 4: Arcane Familiar Level 6: Eldeen Companion Level 8: Beast Rider Level 10: Scion of Onat Level 11: Nimble Spirit POWERS Hybrid at-will 1: Wrath of Winter Hybrid at-will 1: Predator Strike Hybrid encounter 1: Synchronized Strike Hybrid daily 1: Massive Companion Hybrid utility 2: Invigorating Stride Hybrid encounter 3: Sly Fox Spirit Hybrid daily 5: Lacerating Maul Hybrid utility 6: Hearth Spirit Hybrid encounter 7: Guardian Eagle Flock Hybrid daily 9: Menacing Cry Hybrid utility 10: Hunting Party ITEMS Leather Armor, Crossbow, Farseeing totem, Longsword RITUALS Raise Beast Companion ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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