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<blockquote data-quote="kirinke" data-source="post: 3789823" data-attributes="member: 15409"><p><strong>Hope Winters, Aegis Agent</strong></p><p></p><p>If someone could draw this girl, I'd be much appreciated. She is a mutant and masterminds character in a game I'm playing in.</p><p></p><p>NAME: Hope Winters </p><p>Nickname: The Saint, The Hellborn Saint, Santa Diabla</p><p>CHARACTER CONCEPT: The investigative sorceress/sorcerer</p><p>Code Name: Zephre</p><p></p><p>AFFILIATION: Good. The FBI, Aegis</p><p>BASE OF OPERATIONS: Freedom City</p><p>POWER LEVEL: 11</p><p>POWER POINT TOTAL: 165</p><p>EDUCATION: College Degree</p><p>HERO POINTS: 1</p><p></p><p>GENDER: Female</p><p>AGE: 25</p><p>HT: 5ft 9inches</p><p>WT: 150</p><p>BUILD: Slender, graceful</p><p>HAIR: Auburn, turns to white when she uses her Weather attack array.</p><p>EYES: Blue, turns completely white when she uses her Weather magic array.</p><p>SKIN: Creamy White, typical red-head complexion.</p><p></p><p>Hope appears as an attractive young woman with bright, intelligent blue eyes that miss nothing, when she uses her powers, her eyes turn to an eerie cloud white. She is 5ft, 9inches tall and has a slender, graceful build. Her shoulder length straight auburn hair is normally styled simply, usually pulled back and out of her face. When she uses her weather powers, her hair turns white and usually escapes whatever she's managed to use to confine it. Her skin is creamy white and almost luminous, typical of most red-heads. While on duty as an AEGIS agent, Hope favors classic black business suites, prefering trousers over skirts. </p><p></p><p>Str 12</p><p>Dex 14</p><p>Con 16</p><p>Int 20</p><p>Wis 16</p><p>Cha 12</p><p>Total: 30pp</p><p></p><p>Feats: 22 PP SPENT</p><p>Ritualist, Attractive, Power Attack, Ranged Focus 3, Attack Specialization: Weather Attack Array 2, Dodge Focus 9, Benefit: FBI Connections, Master Plan, Eidetic Memory, Well-Informed</p><p></p><p></p><p>Skills: 17pp Spent</p><p>(+15)............. Investigate........................... (10r)</p><p>(+15)............. Knowledge: Arcane Lore.......... (10r)</p><p>(+15)............. Knowledge: Streetwise............(10r)</p><p>(+05)............. All Other Knowledges.............. (0r)</p><p>(+10)............. Notice................................. (7r)</p><p>(+10)............. Gather Info.......................... (9r)</p><p>(+6/+10)........ Diplomacy............................ (5r)</p><p>(+07)............ Sense Motive........................ (4r)</p><p>(+4/+8)......... Bluff.................................... (3r)</p><p>(+13)............ Concentration...................... (10r)</p><p></p><p></p><p>Powers:</p><p></p><p>Guarding Winds (Force Field 8) (8pp)</p><p></p><p>Movement: (6pp+1ap)</p><p>Ride the Winds (Flight 3)</p><p>-AP: Wind At Your Back (Speed 3 + Leaping 3)</p><p></p><p>Feature: Wind-Blown Effects (1pp) -- This feat extends your unconscious control over air so you are never unnecessarily mussed by the wind, but always have just the right gust of air to ruffle your hair or cape at just the right moment.</p><p></p><p>Feature: Rapid Investigator: Can Use Investigate at 10x Speed (Quickness, Limited 2: Investigate)</p><p></p><p>Weather Attack Array (32 base +6ap = 38)</p><p>-Lightning Blast (Blast 12, Imp Crit 3, Knockback 4, Indirect)</p><p>-Lightning Flash (Blast 10+ Dazzle Visual 5, Indirect)</p><p>-Hailstorm (Area Blast 10 Indirect)</p><p>-Blow Away (Trip 10, Knockback, Area: Cone, Improved Trip)</p><p>-Hands of Air (Precise Air Control 10 (As Telekinesis) ), Freshen Air (removes or counters gas effects or scents)</p><p>-Force of Nature: Enhanced Strength 22, Super-Stregth 2 (PF:Superbreath), Enhanced Feats: Unarmed Specialization 3, Melee Focus 1, Imp Crit (Unarmed)</p><p>-Conjure Ice (Continuous Create Object 9, Precise, Tether, Selective, Innate, Progression 1)</p><p></p><p>Wind Magic (13 base power, 3 APs=16)</p><p>-Wind Carried Words" Communication 4 (hearing) +Area, + Two Way, Selective (13)</p><p>-Whisper of the Past 4 (Postcognition, uncontrolled) (13)</p><p>-Driving Rain Environmental Control: hamper movement 6 (1/4th speed, 250 ft rad),</p><p>-Fog (Environmental Control: obscure 6)</p><p></p><p>Total: 71</p><p></p><p>Combat:</p><p>Attack: +3 (+6ranged, +10 weather Attack Array) (6pp)</p><p>Defense: +2 (+11) (4pp)</p><p>Total: 10pp</p><p></p><p>Saves:</p><p>Toughness: +11</p><p>Fort: +07........... (4 base +3 abil)</p><p>Ref: +09........... (7 base + 2 abil)</p><p>Will: +09............(6 base + 3 abil)</p><p>Total: 17pp</p><p></p><p>Drawbacks (-1pp):</p><p>Minor Vulnerability to Fire</p><p></p><p>BackGround</p><p>[sblock]</p><p>At age 7, Hope was found in a filthy alley in New york. She had been beaten, tortured to the point that she had no recollection of her past, her name. Nothing. They named her Hope, after the street the alley had been connected. A year later, she was adopted by a federal agent named Alexander Winters who had lost his wife and child in a car accident and had since been regulated to desk duty. He raised the girl as his own, instilling her with a sense of duty, honor and that might does not always make right. </p><p></p><p>Seven years later, Hope began developing odd powers that marked her as a sorceress. One of Alexander's coworkers was a closet mage himself and recognized her budding abilities for what they were and convinced his friend that the girl needed training or she would become a target for various evil powers. Alexander reluctantly agreed to let the girl train and by the time she was 21, Hope was a full fledged sorceress. </p><p></p><p>After graduating from college, Hope was recruited by the FBI, where she specialized in kidnappings/serial killings and the like. Aegis soon developed an interest in her and offered her a job. She accepted and soon became one of Aegis' more successful agents. IE: she hasn't been killed yet and generally succeeds in whatever her boss asks her to do. </p><p></p><p>Reputation:</p><p>The Saint is more of a nickname than a secret identity, stemming from her work in missing persons and helping the FBI solve some pretty nasty crimes. The Hellborn Saint comes from her tracking down a necromancer to the gates of hell and impaling him on the spikes. </p><p></p><p>Most supers seem to be somewhat uneasy around her (at least until they get to know her), given her reputation for using lethal force when dealing with dark or corrupt mages, sorcerers, witches or the more truly dangerous mutants/supers. </p><p></p><p>Strangely enough, most law enforcement types and even some criminals tend to have a great deal of respect for her.</p><p></p><p>Hope is known for her scruplous business dealings. Once she gives her word, she never breaks it, nor does she betray a trust once given. </p><p></p><p></p><p>Personality:</p><p>Dedicated to the point of obession, smart and sarcastic comes to mind when someone first sees her on the job. She's stubborn and never gives up or gives in, having tracked someone literally to the gates of hell in order to bring some justice to the victims of terrible crimes and closure to the survivors. </p><p></p><p>Outside of the job, Hope is easy going and quite friendly. While on a case, she can be quite intense, even to the point of obsession. She is known to be very stubborn and won't give up or give in once she's on the trail of something she's after. </p><p></p><p>Occassionally she will help someone pro-bono, usually in exchange for a favor further down the line. This has given her a wealth of contacts both in the legal and not so legal fields. Nothing pisses Hope off more than seeing children being victimized. Hope does not like killing, but she won't hesitate to use lethal force if there aren't any options left, a consequence of being trained by a FBI mage. She is tough, but fair and has a soft spot for kids and abuse victims, as she herself was once abused. </p><p></p><p>Quote:</p><p>"They say you once tracked a guy to hell. Is that true?"</p><p></p><p>"Yes. And his head now decorates Lucifer's gatepost." Hope grinned ferally.</p><p></p><p>"What was his crime then?"</p><p></p><p>"He murdered twelve children between the ages of six and thirteen. And took his time." </p><p></p><p>2nd quote: The best magic is as subtle as a tripwire and just as hard to detect.</p><p></p><p>3rd quote: The ability to kill is the most trivial power of all. Everyone can do it. Saving lives is so much harder. And so much less common.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="kirinke, post: 3789823, member: 15409"] [b]Hope Winters, Aegis Agent[/b] If someone could draw this girl, I'd be much appreciated. She is a mutant and masterminds character in a game I'm playing in. NAME: Hope Winters Nickname: The Saint, The Hellborn Saint, Santa Diabla CHARACTER CONCEPT: The investigative sorceress/sorcerer Code Name: Zephre AFFILIATION: Good. The FBI, Aegis BASE OF OPERATIONS: Freedom City POWER LEVEL: 11 POWER POINT TOTAL: 165 EDUCATION: College Degree HERO POINTS: 1 GENDER: Female AGE: 25 HT: 5ft 9inches WT: 150 BUILD: Slender, graceful HAIR: Auburn, turns to white when she uses her Weather attack array. EYES: Blue, turns completely white when she uses her Weather magic array. SKIN: Creamy White, typical red-head complexion. Hope appears as an attractive young woman with bright, intelligent blue eyes that miss nothing, when she uses her powers, her eyes turn to an eerie cloud white. She is 5ft, 9inches tall and has a slender, graceful build. Her shoulder length straight auburn hair is normally styled simply, usually pulled back and out of her face. When she uses her weather powers, her hair turns white and usually escapes whatever she's managed to use to confine it. Her skin is creamy white and almost luminous, typical of most red-heads. While on duty as an AEGIS agent, Hope favors classic black business suites, prefering trousers over skirts. Str 12 Dex 14 Con 16 Int 20 Wis 16 Cha 12 Total: 30pp Feats: 22 PP SPENT Ritualist, Attractive, Power Attack, Ranged Focus 3, Attack Specialization: Weather Attack Array 2, Dodge Focus 9, Benefit: FBI Connections, Master Plan, Eidetic Memory, Well-Informed Skills: 17pp Spent (+15)............. Investigate........................... (10r) (+15)............. Knowledge: Arcane Lore.......... (10r) (+15)............. Knowledge: Streetwise............(10r) (+05)............. All Other Knowledges.............. (0r) (+10)............. Notice................................. (7r) (+10)............. Gather Info.......................... (9r) (+6/+10)........ Diplomacy............................ (5r) (+07)............ Sense Motive........................ (4r) (+4/+8)......... Bluff.................................... (3r) (+13)............ Concentration...................... (10r) Powers: Guarding Winds (Force Field 8) (8pp) Movement: (6pp+1ap) Ride the Winds (Flight 3) -AP: Wind At Your Back (Speed 3 + Leaping 3) Feature: Wind-Blown Effects (1pp) -- This feat extends your unconscious control over air so you are never unnecessarily mussed by the wind, but always have just the right gust of air to ruffle your hair or cape at just the right moment. Feature: Rapid Investigator: Can Use Investigate at 10x Speed (Quickness, Limited 2: Investigate) Weather Attack Array (32 base +6ap = 38) -Lightning Blast (Blast 12, Imp Crit 3, Knockback 4, Indirect) -Lightning Flash (Blast 10+ Dazzle Visual 5, Indirect) -Hailstorm (Area Blast 10 Indirect) -Blow Away (Trip 10, Knockback, Area: Cone, Improved Trip) -Hands of Air (Precise Air Control 10 (As Telekinesis) ), Freshen Air (removes or counters gas effects or scents) -Force of Nature: Enhanced Strength 22, Super-Stregth 2 (PF:Superbreath), Enhanced Feats: Unarmed Specialization 3, Melee Focus 1, Imp Crit (Unarmed) -Conjure Ice (Continuous Create Object 9, Precise, Tether, Selective, Innate, Progression 1) Wind Magic (13 base power, 3 APs=16) -Wind Carried Words" Communication 4 (hearing) +Area, + Two Way, Selective (13) -Whisper of the Past 4 (Postcognition, uncontrolled) (13) -Driving Rain Environmental Control: hamper movement 6 (1/4th speed, 250 ft rad), -Fog (Environmental Control: obscure 6) Total: 71 Combat: Attack: +3 (+6ranged, +10 weather Attack Array) (6pp) Defense: +2 (+11) (4pp) Total: 10pp Saves: Toughness: +11 Fort: +07........... (4 base +3 abil) Ref: +09........... (7 base + 2 abil) Will: +09............(6 base + 3 abil) Total: 17pp Drawbacks (-1pp): Minor Vulnerability to Fire BackGround [sblock] At age 7, Hope was found in a filthy alley in New york. She had been beaten, tortured to the point that she had no recollection of her past, her name. Nothing. They named her Hope, after the street the alley had been connected. A year later, she was adopted by a federal agent named Alexander Winters who had lost his wife and child in a car accident and had since been regulated to desk duty. He raised the girl as his own, instilling her with a sense of duty, honor and that might does not always make right. Seven years later, Hope began developing odd powers that marked her as a sorceress. One of Alexander's coworkers was a closet mage himself and recognized her budding abilities for what they were and convinced his friend that the girl needed training or she would become a target for various evil powers. Alexander reluctantly agreed to let the girl train and by the time she was 21, Hope was a full fledged sorceress. After graduating from college, Hope was recruited by the FBI, where she specialized in kidnappings/serial killings and the like. Aegis soon developed an interest in her and offered her a job. She accepted and soon became one of Aegis' more successful agents. IE: she hasn't been killed yet and generally succeeds in whatever her boss asks her to do. Reputation: The Saint is more of a nickname than a secret identity, stemming from her work in missing persons and helping the FBI solve some pretty nasty crimes. The Hellborn Saint comes from her tracking down a necromancer to the gates of hell and impaling him on the spikes. Most supers seem to be somewhat uneasy around her (at least until they get to know her), given her reputation for using lethal force when dealing with dark or corrupt mages, sorcerers, witches or the more truly dangerous mutants/supers. Strangely enough, most law enforcement types and even some criminals tend to have a great deal of respect for her. Hope is known for her scruplous business dealings. Once she gives her word, she never breaks it, nor does she betray a trust once given. Personality: Dedicated to the point of obession, smart and sarcastic comes to mind when someone first sees her on the job. She's stubborn and never gives up or gives in, having tracked someone literally to the gates of hell in order to bring some justice to the victims of terrible crimes and closure to the survivors. Outside of the job, Hope is easy going and quite friendly. While on a case, she can be quite intense, even to the point of obsession. She is known to be very stubborn and won't give up or give in once she's on the trail of something she's after. Occassionally she will help someone pro-bono, usually in exchange for a favor further down the line. This has given her a wealth of contacts both in the legal and not so legal fields. Nothing pisses Hope off more than seeing children being victimized. Hope does not like killing, but she won't hesitate to use lethal force if there aren't any options left, a consequence of being trained by a FBI mage. She is tough, but fair and has a soft spot for kids and abuse victims, as she herself was once abused. Quote: "They say you once tracked a guy to hell. Is that true?" "Yes. And his head now decorates Lucifer's gatepost." Hope grinned ferally. "What was his crime then?" "He murdered twelve children between the ages of six and thirteen. And took his time." 2nd quote: The best magic is as subtle as a tripwire and just as hard to detect. 3rd quote: The ability to kill is the most trivial power of all. Everyone can do it. Saving lives is so much harder. And so much less common. [/sblock] [/QUOTE]
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