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The End of a D&D Campaign Was the Beginning of Doom
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7700959" data-attributes="member: 53082"><p><em>"While most Dungeon Masters relied on the rule book’s explicitly charted styles of game play, Carmack abandoned the structure to devise elaborate campaigns of his own. After school, he would disappear into his room with a stack of graph paper and chart out his game world."</em></p><p><em></em> </p><p>Clearly written by someone who had no idea what "most dungeon masters" were doing. </p><p></p><p><em>"It was truly evolving into an alternate world, which, like all fiction, deeply reflected their own. It wasn’t just a game, it was an extension of their imaginations, hopes, dreams. It mattered. The deepness of their Dungeons and Dragons adventure was due in no small part to Carmack. Whereas most Dungeon Masters would create small episodes that lasted for a few hours of play, Carmack’s world was persistent; players returned to it every time they regrouped."</em></p><p></p><p>Sigh</p><p></p><p></p><p><em>"Carmack grew increasingly distressed at Romero’s recklessness. He didn’t want to see the game he had spent so long creating get ruined. In a desperate move, he called Jay Wilbur back in Shreveport, asking him if he could fly up to Madison to reprise his D&D character and help stop Romero."</em></p><p><em></em></p><p>This sounds like another player's perspective, not one from a DM.</p><p></p><p></p><p><em>"As the rules of the game dictated, Carmack rolled the die to randomly determine the strength of the demon’s response."</em></p><p><em></em></p><p>?</p><p></p><p>Don't get me wrong - this is interesting and I think the id guys have a pretty important place in video/computer gaming history but I would rather hear this interpreted by someone who understands what's being discussed. Are all of these quotes coming from Masters of Doom? </p><p></p><p>Also - is there something new here? The article at the top is from 2013, another is from 2014, and the book is from 2003.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7700959, member: 53082"] [I]"While most Dungeon Masters relied on the rule book’s explicitly charted styles of game play, Carmack abandoned the structure to devise elaborate campaigns of his own. After school, he would disappear into his room with a stack of graph paper and chart out his game world." [/I] Clearly written by someone who had no idea what "most dungeon masters" were doing. [I]"It was truly evolving into an alternate world, which, like all fiction, deeply reflected their own. It wasn’t just a game, it was an extension of their imaginations, hopes, dreams. It mattered. The deepness of their Dungeons and Dragons adventure was due in no small part to Carmack. Whereas most Dungeon Masters would create small episodes that lasted for a few hours of play, Carmack’s world was persistent; players returned to it every time they regrouped."[/I] Sigh [I]"Carmack grew increasingly distressed at Romero’s recklessness. He didn’t want to see the game he had spent so long creating get ruined. In a desperate move, he called Jay Wilbur back in Shreveport, asking him if he could fly up to Madison to reprise his D&D character and help stop Romero." [/I] This sounds like another player's perspective, not one from a DM. [I]"As the rules of the game dictated, Carmack rolled the die to randomly determine the strength of the demon’s response." [/I] ? Don't get me wrong - this is interesting and I think the id guys have a pretty important place in video/computer gaming history but I would rather hear this interpreted by someone who understands what's being discussed. Are all of these quotes coming from Masters of Doom? Also - is there something new here? The article at the top is from 2013, another is from 2014, and the book is from 2003. [/QUOTE]
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