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The End of a D&D Campaign Was the Beginning of Doom
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<blockquote data-quote="Henry" data-source="post: 7701020" data-attributes="member: 158"><p>I'm addressing your and Zarithar's comments that the author mischaracterized the majority of DMs in the early 1990s; the majority of DMs then (as now) weren't running detailed, immersive campaigns, they ran as proscribed by Gygax largely, even in the 2nd edition days, and most of the time weren't more sophisticated than Flanaess or Faerun clones. From time to time I see on these forums and other venues gamers who seem to imply that lots of D&D players were doing detailed, immersive campaigns since the 1970s (I had this discussion with a guy named Diaglo a lot) but in fact the more I talk to older gamers reliving their experiences it wasn't that common. Not "didn't happen", just "not common."</p><p></p><p>There were always outliers, as Carmack and yourselves show; the kinds of people who frequent message boards to discuss D&D most often overlap this same outlier group - if campaigns on the whole are more intricate nowadays, I surmise it's because the pregens and APs are, not because the average DM has gotten way better. In the 90s (and 1980s) I was just one of the tons of players using modules, dragon magazine, dungeon magazine, and just stringing them together with not much in the way of long-term character goals, plot arcs, and original material. It wasn't until I was in my late 20s before I really caught on to some really great DM habits. So anytime I see the argument that "DMs weren't usually like that", I like to remind people that yes, yes it was -probably still is, really, if the local convention scene still looks like it did for me a few years ago. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 7701020, member: 158"] I'm addressing your and Zarithar's comments that the author mischaracterized the majority of DMs in the early 1990s; the majority of DMs then (as now) weren't running detailed, immersive campaigns, they ran as proscribed by Gygax largely, even in the 2nd edition days, and most of the time weren't more sophisticated than Flanaess or Faerun clones. From time to time I see on these forums and other venues gamers who seem to imply that lots of D&D players were doing detailed, immersive campaigns since the 1970s (I had this discussion with a guy named Diaglo a lot) but in fact the more I talk to older gamers reliving their experiences it wasn't that common. Not "didn't happen", just "not common." There were always outliers, as Carmack and yourselves show; the kinds of people who frequent message boards to discuss D&D most often overlap this same outlier group - if campaigns on the whole are more intricate nowadays, I surmise it's because the pregens and APs are, not because the average DM has gotten way better. In the 90s (and 1980s) I was just one of the tons of players using modules, dragon magazine, dungeon magazine, and just stringing them together with not much in the way of long-term character goals, plot arcs, and original material. It wasn't until I was in my late 20s before I really caught on to some really great DM habits. So anytime I see the argument that "DMs weren't usually like that", I like to remind people that yes, yes it was -probably still is, really, if the local convention scene still looks like it did for me a few years ago. :) [/QUOTE]
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