Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The End of an Age
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 4031241" data-attributes="member: 13892"><p>A while back I posted about a D&D campaign taking plae at the <em>end</em> of a 'heroic age' not unlike that portrayed in Larry Niven's 'Warlock' trilogy -- magic is dying, demi-humans are largely relegated to myth, and technology has paved the way for a brave, new, tomorrow. Insofar as a campaign, I'd like to set up some kind of a 'last hurrah' for aged heroes of years past -- one last chance for them to save the world (or kingdom). </p><p></p><p>The previous thread got dumped on pretty hard but I'm still interested in the idea, so I think that it deserves another go. Specifically, I'm interested in house rules that might suit such a campaign well. D&D out fo the box, obviously, won't work very well for such a camapign, what with its 'magic everywhere' approach and demi-humans crawling out of the woodwork. So far, this is what I'm looking at: </p><p></p><p>1. Races limited to humans, half-elves, halfling, dwarves, and gnomes -- though the latter three races have lost any cultural idenity that they once had and are now merely accepted as diminutive humans by most folks (though legends persists of lost cities and the like). </p><p></p><p>2. The barbarian lands were long ago been absorbed by the larger Empire and, thus, Barbarians are no longer an allowed PC class. </p><p></p><p>3. The non-casting variants of the Paladin and Ranger which are present in The Complete Warrior will supplant the normal Rangers and Paladins of D&D, reflecting the diminished role of magic in the world. </p><p></p><p>4. Similarly, the base spell casting casting classes of D&D will be supplanted by the Priest and Wizard of Slayers d20, reflecting that magical energy is still 'out there' and powerful, but harder to access and control in this age of lost lore. </p><p></p><p>5. As a corollary to #4, the default D&D system of relatively easy to come by 'fire and forget' magic will be supplanted by the magic system in Slaters d20 (ij regard to priests and wizards). </p><p></p><p>6. Bards are no longer available as a PC class, having been supplanted by scrivners and poets who, while skilled with words, know not the power of magic. </p><p></p><p>7. Druids will be supplanted by the Urban Druid of Dragon Compendium 1. Their magic will remain unchanged, still cleaving to the old path more closely than modern priests and wizards. </p><p></p><p>8. A modified version of the Traveller20 'past history' rules will be used to determine, roughly, what the PCs have been up to in years past.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4031241, member: 13892"] A while back I posted about a D&D campaign taking plae at the [i]end[/i] of a 'heroic age' not unlike that portrayed in Larry Niven's 'Warlock' trilogy -- magic is dying, demi-humans are largely relegated to myth, and technology has paved the way for a brave, new, tomorrow. Insofar as a campaign, I'd like to set up some kind of a 'last hurrah' for aged heroes of years past -- one last chance for them to save the world (or kingdom). The previous thread got dumped on pretty hard but I'm still interested in the idea, so I think that it deserves another go. Specifically, I'm interested in house rules that might suit such a campaign well. D&D out fo the box, obviously, won't work very well for such a camapign, what with its 'magic everywhere' approach and demi-humans crawling out of the woodwork. So far, this is what I'm looking at: 1. Races limited to humans, half-elves, halfling, dwarves, and gnomes -- though the latter three races have lost any cultural idenity that they once had and are now merely accepted as diminutive humans by most folks (though legends persists of lost cities and the like). 2. The barbarian lands were long ago been absorbed by the larger Empire and, thus, Barbarians are no longer an allowed PC class. 3. The non-casting variants of the Paladin and Ranger which are present in The Complete Warrior will supplant the normal Rangers and Paladins of D&D, reflecting the diminished role of magic in the world. 4. Similarly, the base spell casting casting classes of D&D will be supplanted by the Priest and Wizard of Slayers d20, reflecting that magical energy is still 'out there' and powerful, but harder to access and control in this age of lost lore. 5. As a corollary to #4, the default D&D system of relatively easy to come by 'fire and forget' magic will be supplanted by the magic system in Slaters d20 (ij regard to priests and wizards). 6. Bards are no longer available as a PC class, having been supplanted by scrivners and poets who, while skilled with words, know not the power of magic. 7. Druids will be supplanted by the Urban Druid of Dragon Compendium 1. Their magic will remain unchanged, still cleaving to the old path more closely than modern priests and wizards. 8. A modified version of the Traveller20 'past history' rules will be used to determine, roughly, what the PCs have been up to in years past. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The End of an Age
Top