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<blockquote data-quote="the Jester" data-source="post: 205090" data-attributes="member: 1210"><p>To prep major npcs and things like that, I think it does take longer in 3e... especially if you're adding templates and class levels to a monster (it takes longer to stat out a 9th-level otyugh wizard with the half-slaad template than it does to stat out a 12th-level fighter, cuz you have to go back and add things on, flip back and forth through your books, etc.)</p><p></p><p>On the other hand I don't have a problem winging it, either... I actually got what I thought was a fantastic compliment a couple of weeks ago, I had gone to the Tuesday game I play in and the dm had forgotten the Dungeon magazine with the adventure we were going through in it. He told us this and asked whether we wanted to skip to a different adventure or what... we all just said, "Wing it, dude!" Anyway, after the game was over, one of the other players and I were talking and he said, "You know, if it had been you and you forgot your stuff you just would have done it on the fly and we'd never even have known the difference."</p><p></p><p>To respond to the original post, though, I think you'll always find things that are "broken" in every edition of the game. In 2e psionics are a good example; in 1e take a look at cavaliers. Blah! Who cares! Throw out what you don't like or else change it to make it more managable. And all those things that your players consider "must have" feats and stuff... consider making "trees" with better feats up them for some of the less attractive feats (like run, endurance, etc.) Diversify the choices.</p></blockquote><p></p>
[QUOTE="the Jester, post: 205090, member: 1210"] To prep major npcs and things like that, I think it does take longer in 3e... especially if you're adding templates and class levels to a monster (it takes longer to stat out a 9th-level otyugh wizard with the half-slaad template than it does to stat out a 12th-level fighter, cuz you have to go back and add things on, flip back and forth through your books, etc.) On the other hand I don't have a problem winging it, either... I actually got what I thought was a fantastic compliment a couple of weeks ago, I had gone to the Tuesday game I play in and the dm had forgotten the Dungeon magazine with the adventure we were going through in it. He told us this and asked whether we wanted to skip to a different adventure or what... we all just said, "Wing it, dude!" Anyway, after the game was over, one of the other players and I were talking and he said, "You know, if it had been you and you forgot your stuff you just would have done it on the fly and we'd never even have known the difference." To respond to the original post, though, I think you'll always find things that are "broken" in every edition of the game. In 2e psionics are a good example; in 1e take a look at cavaliers. Blah! Who cares! Throw out what you don't like or else change it to make it more managable. And all those things that your players consider "must have" feats and stuff... consider making "trees" with better feats up them for some of the less attractive feats (like run, endurance, etc.) Diversify the choices. [/QUOTE]
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