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<blockquote data-quote="rounser" data-source="post: 205112" data-attributes="member: 1106"><p>Yes, indeed. I agree.</p><p></p><p>I agree with the principle, yes, but with reservations. You're oversimplifying IMO, because to bring this to it's logical extreme we'd all be playing custom systems suited to our specific style of play. This isn't exactly true, so once again the truth is somewhere in the middle, IMO.</p><p></p><p>I disagree a fair bit here, because I don't think that's always the case. I'm sure some people can play D&D legitimately as a wargame sticking to the letter of the rules, thus constricting play, and enjoy themselves regardless. Obviously, IMO you can't dictate terms on how people should play D&D if they want to play it in a given style. The openness of play style which you are revelling in in this post opens D&D up to them, too. Not that I play their way, but will play devil's advocate nonetheless...</p><p></p><p>Yes, I agree that's usually the case.</p><p></p><p>I disagree somewhat, and think you're oversimplifying a bit. I think you're correct on the level that if you ignore any edition for your play purposes at any given stage, they're all equally facilitating, because they cease to exist or automagically change any time they get in the way - but I don't buy that as a way of comparing what the rules facilitate when they <em>are</em> in play in an unaltered way.</p><p></p><p>Yes, and some editions and games can give rules lawyers and min/maxers more "ammo", if you will. That's a difference that can matter when you're not temporarily altering or disappearing the rules for play purposes.</p><p></p><p>Yes, I agree. One of the criticisms levelled at AD&D is that it - perhaps because of the way it was presented, perhaps because of it's rules density - <em>encouraged</em> a higher level of hand-holding than oD&D, and with 3E this perception seems to be more true than ever. </p><p></p><p>There are a lot more subtleties to the system than earlier editions, IMO - not that that's necessarily a bad thing.</p><p></p><p>Although this is true for the most part, in some ways 3E can be considered more difficult to customise because of rules interdependencies. For example, taking out feats can have repercussions throughout the system.</p><p></p><p>Not everyone uses your model of play, though.</p><p></p><p>Er, no. I was suggesting a way he might get those stat blocks <em>if he wanted them</em>, and not spend hours statting every darn person in his entire game - create a few common "types" and re-use them for all occasions where they fit.</p><p></p><p>Note that that's a pro-3E suggestion to get around his complaint as well - it dismantles some of the original problem he suggested existed - just not in the way that you and hong intend to do so.</p></blockquote><p></p>
[QUOTE="rounser, post: 205112, member: 1106"] Yes, indeed. I agree. I agree with the principle, yes, but with reservations. You're oversimplifying IMO, because to bring this to it's logical extreme we'd all be playing custom systems suited to our specific style of play. This isn't exactly true, so once again the truth is somewhere in the middle, IMO. I disagree a fair bit here, because I don't think that's always the case. I'm sure some people can play D&D legitimately as a wargame sticking to the letter of the rules, thus constricting play, and enjoy themselves regardless. Obviously, IMO you can't dictate terms on how people should play D&D if they want to play it in a given style. The openness of play style which you are revelling in in this post opens D&D up to them, too. Not that I play their way, but will play devil's advocate nonetheless... Yes, I agree that's usually the case. I disagree somewhat, and think you're oversimplifying a bit. I think you're correct on the level that if you ignore any edition for your play purposes at any given stage, they're all equally facilitating, because they cease to exist or automagically change any time they get in the way - but I don't buy that as a way of comparing what the rules facilitate when they [i]are[/i] in play in an unaltered way. Yes, and some editions and games can give rules lawyers and min/maxers more "ammo", if you will. That's a difference that can matter when you're not temporarily altering or disappearing the rules for play purposes. Yes, I agree. One of the criticisms levelled at AD&D is that it - perhaps because of the way it was presented, perhaps because of it's rules density - [i]encouraged[/i] a higher level of hand-holding than oD&D, and with 3E this perception seems to be more true than ever. There are a lot more subtleties to the system than earlier editions, IMO - not that that's necessarily a bad thing. Although this is true for the most part, in some ways 3E can be considered more difficult to customise because of rules interdependencies. For example, taking out feats can have repercussions throughout the system. Not everyone uses your model of play, though. Er, no. I was suggesting a way he might get those stat blocks [i]if he wanted them[/i], and not spend hours statting every darn person in his entire game - create a few common "types" and re-use them for all occasions where they fit. Note that that's a pro-3E suggestion to get around his complaint as well - it dismantles some of the original problem he suggested existed - just not in the way that you and hong intend to do so. [/QUOTE]
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