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<blockquote data-quote="Kichwas" data-source="post: 205159" data-attributes="member: 891"><p>This is why when I world design I spend so much time on things like daily life, cultural mores, and so on. When I wing it I have in place a huge body of information on how the people in a region are supposed to think and act and I can use that to put together appropriate stereotypes that are consistant and feel like 'real' people with 'real' concerns. It's largely why I also like Kalamar. They've paid the same kinds of attention to all the 'background noise' that give DMs the tools to wing it with consistancy.</p><p></p><p>I don't try to memorize all this culture information. Rather I try to ;earn it until I have an emotive feel for the people in question, the region, or whatever the relevant subject matter is. Get myself not to where I can quote facts, but to where I can sense stereotypes.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 205159, member: 891"] This is why when I world design I spend so much time on things like daily life, cultural mores, and so on. When I wing it I have in place a huge body of information on how the people in a region are supposed to think and act and I can use that to put together appropriate stereotypes that are consistant and feel like 'real' people with 'real' concerns. It's largely why I also like Kalamar. They've paid the same kinds of attention to all the 'background noise' that give DMs the tools to wing it with consistancy. I don't try to memorize all this culture information. Rather I try to ;earn it until I have an emotive feel for the people in question, the region, or whatever the relevant subject matter is. Get myself not to where I can quote facts, but to where I can sense stereotypes. [/QUOTE]
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