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The End of Good ol' d+d
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<blockquote data-quote="Kichwas" data-source="post: 207795" data-attributes="member: 891"><p><strong>You'll even get this problem in Everway, a near freeform RPG. Or any game in between. This has nothing to do with what system you choose and everything to do with the attitudes of the people sitting at the table.</strong></p><p><strong></strong></p><p><strong>I'll avoid addressing the FR thing here. That's a seperate flame war. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Sort of. It's more the people themselves. If they attach it to DnD, they will attach it to BESM, GURPS, or even TWERPS. It matters not what system you choose. To solve this one you have to choose new people or change the ones you've got.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>There's nothing wrong with a system that doesn't REQUIRE house rules. There's even less wrong with a system that makes a DM/GM think before adding house rules. Thus helping to ensure they do them right. The problem in the old days was often too many quickly added and poorly thought out house rules.</strong></p><p><strong></strong></p><p><strong>The consistant framework makes d20 easy to customize. It's like the difference between machine made parts that are uniformly sized to fit and hand made parts where you have no consistancy between one to the next.</strong></p><p><strong></strong></p><p><strong>If you're building a car you'll want the uniform tools and parts.</strong></p><p><strong></strong></p><p><strong>When slotting in a new mechanic for d20; there's a whole base of tools to build upon and work with.</strong></p><p><strong></strong></p><p><strong>As for the second part of this; a more thorough system for me (someone who's mostly winged it for most of the last 20 years) makes it easier. I can let my plots and stories wander secure in the knowledge that I can easily get what rules I need and stick to them as they will not suddenly change on me. To have a good formula for freeform, your equation needs a good 'k' constant in it somewhere... d20 provides that where pre-d20 DnD did not.</strong></p></blockquote><p></p>
[QUOTE="Kichwas, post: 207795, member: 891"] [B]You'll even get this problem in Everway, a near freeform RPG. Or any game in between. This has nothing to do with what system you choose and everything to do with the attitudes of the people sitting at the table. I'll avoid addressing the FR thing here. That's a seperate flame war. :D Sort of. It's more the people themselves. If they attach it to DnD, they will attach it to BESM, GURPS, or even TWERPS. It matters not what system you choose. To solve this one you have to choose new people or change the ones you've got. There's nothing wrong with a system that doesn't REQUIRE house rules. There's even less wrong with a system that makes a DM/GM think before adding house rules. Thus helping to ensure they do them right. The problem in the old days was often too many quickly added and poorly thought out house rules. The consistant framework makes d20 easy to customize. It's like the difference between machine made parts that are uniformly sized to fit and hand made parts where you have no consistancy between one to the next. If you're building a car you'll want the uniform tools and parts. When slotting in a new mechanic for d20; there's a whole base of tools to build upon and work with. As for the second part of this; a more thorough system for me (someone who's mostly winged it for most of the last 20 years) makes it easier. I can let my plots and stories wander secure in the knowledge that I can easily get what rules I need and stick to them as they will not suddenly change on me. To have a good formula for freeform, your equation needs a good 'k' constant in it somewhere... d20 provides that where pre-d20 DnD did not.[/b] [/QUOTE]
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