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The End of Rokugan d20
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<blockquote data-quote="ivocaliban" data-source="post: 2034428" data-attributes="member: 17596"><p>Why does it matter so much that <em>Kara-Tur</em> includes mock-ups of every historical Asian culture, yet Faerun is fine as simply good fantasy? They happen to be in the same world and yet you can't say that Faerun represents Europe to any real degree. Sure you can find similarities, but that's going to happen in any setting. Even in Rokugan you have families like the Moto who are very similar to Mongols, but it's clear the creators never intended to create a real-world historical campaign. I'm sure Ed Greenwood didn't have that in mind for Faerun either.</p><p></p><p>When all is said and done, however, I agree with the idea that <em>Rokugan</em> was not the best choice for <em>Oriental Adventures</em>. Not because it isn't historically accurate, but because it isn't generic enough to fit easily into pre-existing worlds. Still, I don't fault <em>Rokugan</em> for not being something it was never intended to be.</p></blockquote><p></p>
[QUOTE="ivocaliban, post: 2034428, member: 17596"] Why does it matter so much that [I]Kara-Tur[/I] includes mock-ups of every historical Asian culture, yet Faerun is fine as simply good fantasy? They happen to be in the same world and yet you can't say that Faerun represents Europe to any real degree. Sure you can find similarities, but that's going to happen in any setting. Even in Rokugan you have families like the Moto who are very similar to Mongols, but it's clear the creators never intended to create a real-world historical campaign. I'm sure Ed Greenwood didn't have that in mind for Faerun either. When all is said and done, however, I agree with the idea that [I]Rokugan[/I] was not the best choice for [I]Oriental Adventures[/I]. Not because it isn't historically accurate, but because it isn't generic enough to fit easily into pre-existing worlds. Still, I don't fault [I]Rokugan[/I] for not being something it was never intended to be. [/QUOTE]
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