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The End of Rokugan d20
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<blockquote data-quote="Geron Raveneye" data-source="post: 2059764" data-attributes="member: 2268"><p>Hmmm...parts of it sound good, parts of it sound like they are going the same downward route (in my eyes) 3E went when they tried to rules-control everything too much.</p><p></p><p>On the other hand, I don't mind my players choosing for their characters to become well-versed in a variety of skills, I'm quite able to weed out redundant skills myself, and if the authors of some supplements weren't able to fit enough skills in as far as Insight for NPCs went, and they have to rule around that now because it posed a problem...well, it's not a problem I have. The most fascinating thing is that my players regularly comment on the merit of having more dice to roll. Sure, if you can keep more, that's great too, but the combination of both is what gives you fabulous success. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>But before I sound like diaglo here <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> ...I'm darn happy L5R is kept alive and well, because I regard it as one of the best games that ever graced my shelves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2059764, member: 2268"] Hmmm...parts of it sound good, parts of it sound like they are going the same downward route (in my eyes) 3E went when they tried to rules-control everything too much. On the other hand, I don't mind my players choosing for their characters to become well-versed in a variety of skills, I'm quite able to weed out redundant skills myself, and if the authors of some supplements weren't able to fit enough skills in as far as Insight for NPCs went, and they have to rule around that now because it posed a problem...well, it's not a problem I have. The most fascinating thing is that my players regularly comment on the merit of having more dice to roll. Sure, if you can keep more, that's great too, but the combination of both is what gives you fabulous success. :) But before I sound like diaglo here :heh: ...I'm darn happy L5R is kept alive and well, because I regard it as one of the best games that ever graced my shelves. :D [/QUOTE]
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