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The end of subscription based MMOs!?
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<blockquote data-quote="Kzach" data-source="post: 5582810" data-attributes="member: 56189"><p>Me too. As long as the content keeps coming. I think Blizzard do a good job of always producing new content even if I no longer enjoy the game (WoW) itself.</p><p></p><p>Then there's the other side of the equation with things like Champions Online. I don't know what it's like now but when it was subscription-based, the content was almost non-existent.</p><p></p><p>Anyway, the market will support whatever the market will support. Personally I don't think micro-transactions will be successful unless the level of content provided for free is enough of an incentive to play without the requirement of buying things through the e-stores. When e-store content becomes a requirement, then it's no longer a F2P game. That line is a very fine one to balance on and I think a lot of companies will either give too much or too little and that the concept of micro-transactions as the primary means of generating income from a game will become a thing of the past (not saying micro-transactions will vanish, but rather that they will become just one component of a multi-faceted approach).</p></blockquote><p></p>
[QUOTE="Kzach, post: 5582810, member: 56189"] Me too. As long as the content keeps coming. I think Blizzard do a good job of always producing new content even if I no longer enjoy the game (WoW) itself. Then there's the other side of the equation with things like Champions Online. I don't know what it's like now but when it was subscription-based, the content was almost non-existent. Anyway, the market will support whatever the market will support. Personally I don't think micro-transactions will be successful unless the level of content provided for free is enough of an incentive to play without the requirement of buying things through the e-stores. When e-store content becomes a requirement, then it's no longer a F2P game. That line is a very fine one to balance on and I think a lot of companies will either give too much or too little and that the concept of micro-transactions as the primary means of generating income from a game will become a thing of the past (not saying micro-transactions will vanish, but rather that they will become just one component of a multi-faceted approach). [/QUOTE]
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