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The end of subscription based MMOs!?
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<blockquote data-quote="Sombalance" data-source="post: 5582947" data-attributes="member: 6676855"><p>I recall seeing a study a few years ago comparing monthly subscriptions to pay as you go models (ie microtransactions for perks). In a straight up comparison micro transactions could generate more revenue for a company. I'm not surprised to see many more mmos going to it. </p><p></p><p>I'd rather see a game go pay for perks than to close down. I hesitated to try fallen earth because I doubted it had enough of a following with a subscription based model, but with a pay for perks model it might be worth giving it a chance.</p><p></p><p>What is really bad is the games that have both a subscription and a pay for perks systems (ie Star Trek Online).</p></blockquote><p></p>
[QUOTE="Sombalance, post: 5582947, member: 6676855"] I recall seeing a study a few years ago comparing monthly subscriptions to pay as you go models (ie microtransactions for perks). In a straight up comparison micro transactions could generate more revenue for a company. I'm not surprised to see many more mmos going to it. I'd rather see a game go pay for perks than to close down. I hesitated to try fallen earth because I doubted it had enough of a following with a subscription based model, but with a pay for perks model it might be worth giving it a chance. What is really bad is the games that have both a subscription and a pay for perks systems (ie Star Trek Online). [/QUOTE]
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The end of subscription based MMOs!?
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