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General Tabletop Discussion
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The End of the Gaming Renaissance
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<blockquote data-quote="rogueattorney" data-source="post: 4984300" data-attributes="member: 17551"><p>I find this thread to be weird. The "talented amateurs" that apparently don't count are the only rpg products that I pay attention to anymore (apart from some of Goodman Games' products, assuming they don't count as talented amateurs). The "talented amateurs" are what got me to be a regular consumer of new rpg products again after buying nothing but resale products for about 10 years.</p><p></p><p>While a lot of things have gone poorly for the industry over the last 10 years or so, I see nothing but positive things for the hobby during that time, driven primarily by the ability of fellow hobbyists to present their ideas in high quality, attractive ways, and then distribute those ideas in a variety of interesting ways.</p><p></p><p>It's cheaper and easier to get "cool stuff" now than it has been at any time since the early 80's. The mid-80's to late 90's period that's being discussed was hardly a renaissance period... it was a period of professional decadence, the "Guilded Age" of rpgs. On the contrary, we're seeing the renaissance right now with the hobbyists. It's a great time to be a rpg enthusiast. It might be a horrible time to be a lurching dinosaur of an rpg company. I don't care, though. Not my problem.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 4984300, member: 17551"] I find this thread to be weird. The "talented amateurs" that apparently don't count are the only rpg products that I pay attention to anymore (apart from some of Goodman Games' products, assuming they don't count as talented amateurs). The "talented amateurs" are what got me to be a regular consumer of new rpg products again after buying nothing but resale products for about 10 years. While a lot of things have gone poorly for the industry over the last 10 years or so, I see nothing but positive things for the hobby during that time, driven primarily by the ability of fellow hobbyists to present their ideas in high quality, attractive ways, and then distribute those ideas in a variety of interesting ways. It's cheaper and easier to get "cool stuff" now than it has been at any time since the early 80's. The mid-80's to late 90's period that's being discussed was hardly a renaissance period... it was a period of professional decadence, the "Guilded Age" of rpgs. On the contrary, we're seeing the renaissance right now with the hobbyists. It's a great time to be a rpg enthusiast. It might be a horrible time to be a lurching dinosaur of an rpg company. I don't care, though. Not my problem. [/QUOTE]
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