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The End of the Gaming Renaissance
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<blockquote data-quote="Cam Banks" data-source="post: 4985144" data-attributes="member: 3817"><p>There's definitely an improvement in production values since the first ten or twenty years of RPG publishing. Even small press books released in the past couple of years are much better looking than the early production house games, like those from TSR or Chaosium. I wasn't aware that was the argument. Rather, I thought there was some claim that nobody puts out B&W softcover books any more or that those are in the minority, when in fact it's the opposite.</p><p></p><p>Back when we were doing Dragonlance books, some people thought we were crazy to keep putting them out in full color inside. Some of our books (adventures, specifically) were B&W softcovers, but we were definitely riding hard against the norm to put out color hardbound supplements. 90% or more of d20 products in the OGL period were B&W interior.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 4985144, member: 3817"] There's definitely an improvement in production values since the first ten or twenty years of RPG publishing. Even small press books released in the past couple of years are much better looking than the early production house games, like those from TSR or Chaosium. I wasn't aware that was the argument. Rather, I thought there was some claim that nobody puts out B&W softcover books any more or that those are in the minority, when in fact it's the opposite. Back when we were doing Dragonlance books, some people thought we were crazy to keep putting them out in full color inside. Some of our books (adventures, specifically) were B&W softcovers, but we were definitely riding hard against the norm to put out color hardbound supplements. 90% or more of d20 products in the OGL period were B&W interior. Cheers, Cam [/QUOTE]
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