Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The End of the Gaming Renaissance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 4987111" data-attributes="member: 59082"><p>"Renaissance" is a tricky term because it, as many have said, alludes back to the historical Renaissance which has particular connotations, some of which have been spoken about. One that hasn't been mentioned is that as a cultural movement there were only a thousand or so participants that were actively involved. Everyone else was just continuing on with the high Middle Ages. So the term "Renaissance" implies that a small group within a larger mass is midwifing a new cultural development into form.</p><p></p><p>Which may be so now, namely through the fact of self-publishing. Take someone like Greg Stolze, for example, who seems to mainly work for himself, generate sales based upon his reputation, sell books through Lulu, etc. Or the fact that pretty much anyone and their grandma can say "I want to start a game company, write products, and publish PDFs, all from the comfort of my own home." It doesn't mean that there are hundreds or thousands of game designers making a living off publishing PDFs, but that there are hundreds or thousands publishing, even if it is "just PDFs." An analogue in another creative field, music, is how you can use software to write your own music and put it up on line, with your own website. This all seems technology based: the freedom that the internet and other info tech allows for. It also dovetails with a marked trait of Gen X and later generations: everyone is an artist, writer, musician, or creative in some way. Even if it is only 'wannabe status.'</p><p></p><p>I would put forth that rather than "Renaissance", there have been three (or four) main "Revolutions" within RPG history, each with a key year or years: The first being the founding and early growth years in the early to mid 70s (1974 with OD&D's publication); the second being the AD&D boom of the early 80s (1983ish, which represents the peak of AD&D and the publication of Dragonlance, and before AD&D "jumped the shark" with Unearthed Arcana); the third being the White Wolf/"narrativist" boom of the early to mid 90s (1992ish); and the fourth being 3ed and, in particular, the OGL (2000, with 3ed; or you could say 2003 with 3.5 and the highpoint of OGLism). If there is a fifth I would think it would have to do with an even greater capacity for self-publishing which the current PDF marketplace may just represent the early years of (Right after writing this I read Mark's great historical analogy that I think relates to this).</p><p></p><p>As for PDFs, I agree with Umbran that their market value is a bit over-rated; I see their significance being more for the "everyone and their grandma" effect. As far as I can tell I could polish up my homebrew notes and put it up on RPGNow with little difficulty. But how many copies would I sell? It depends, but probably anywhere from a handful to a couple hundred. If I was really professional and had terrific support (a website, advertising, etc), maybe a thousand, but even that is questionable. </p><p></p><p>Similar to what Erik Mona spoke of as the second group of PDF buyers, I personally think PDFs would work well if they were much cheaper--maybe 20% the cost of the equivalent print book--and acted like a kind of "electronic taster" of the print book so that the goal would be to get most customers to buy the hardcopy. For example, you could sell your PDF for $10 and your Lulu version for $40; at $10 more folks would be willing to buy the PDF and, if they liked what they saw, a good chunk would buy the hardcopy (maybe half or all of the PDF purchase would be redeemable). </p><p></p><p>Or you could go further and offer the PDF for free, as a lure to convince folks to buy the hardcopy (as with Eclipse Phase).</p><p></p><p>PDFs, as they are, are to books similar to how electronic synthesizers are to live instruments. For some things that is fine, but if you want to hear classical violin you want the real thing. If you want to hear improvised jazz a programmed improv just isn't the same thing as a rule human being. Maybe electronic media will develop to the point that they will be able to replace books--and I've never seen or used a Kindle so I don't know if they are as good as their advocates say they are--but I have a hard time believing it. A violin is a classic human creation; I would argue that a book is. Maybe violins and books will be less prevalent in the future, but I think their classic status will keep them alive for as long as humans are.</p><p></p><p>Maybe we can hope for the same with tabletop RPGs?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4987111, member: 59082"] "Renaissance" is a tricky term because it, as many have said, alludes back to the historical Renaissance which has particular connotations, some of which have been spoken about. One that hasn't been mentioned is that as a cultural movement there were only a thousand or so participants that were actively involved. Everyone else was just continuing on with the high Middle Ages. So the term "Renaissance" implies that a small group within a larger mass is midwifing a new cultural development into form. Which may be so now, namely through the fact of self-publishing. Take someone like Greg Stolze, for example, who seems to mainly work for himself, generate sales based upon his reputation, sell books through Lulu, etc. Or the fact that pretty much anyone and their grandma can say "I want to start a game company, write products, and publish PDFs, all from the comfort of my own home." It doesn't mean that there are hundreds or thousands of game designers making a living off publishing PDFs, but that there are hundreds or thousands publishing, even if it is "just PDFs." An analogue in another creative field, music, is how you can use software to write your own music and put it up on line, with your own website. This all seems technology based: the freedom that the internet and other info tech allows for. It also dovetails with a marked trait of Gen X and later generations: everyone is an artist, writer, musician, or creative in some way. Even if it is only 'wannabe status.' I would put forth that rather than "Renaissance", there have been three (or four) main "Revolutions" within RPG history, each with a key year or years: The first being the founding and early growth years in the early to mid 70s (1974 with OD&D's publication); the second being the AD&D boom of the early 80s (1983ish, which represents the peak of AD&D and the publication of Dragonlance, and before AD&D "jumped the shark" with Unearthed Arcana); the third being the White Wolf/"narrativist" boom of the early to mid 90s (1992ish); and the fourth being 3ed and, in particular, the OGL (2000, with 3ed; or you could say 2003 with 3.5 and the highpoint of OGLism). If there is a fifth I would think it would have to do with an even greater capacity for self-publishing which the current PDF marketplace may just represent the early years of (Right after writing this I read Mark's great historical analogy that I think relates to this). As for PDFs, I agree with Umbran that their market value is a bit over-rated; I see their significance being more for the "everyone and their grandma" effect. As far as I can tell I could polish up my homebrew notes and put it up on RPGNow with little difficulty. But how many copies would I sell? It depends, but probably anywhere from a handful to a couple hundred. If I was really professional and had terrific support (a website, advertising, etc), maybe a thousand, but even that is questionable. Similar to what Erik Mona spoke of as the second group of PDF buyers, I personally think PDFs would work well if they were much cheaper--maybe 20% the cost of the equivalent print book--and acted like a kind of "electronic taster" of the print book so that the goal would be to get most customers to buy the hardcopy. For example, you could sell your PDF for $10 and your Lulu version for $40; at $10 more folks would be willing to buy the PDF and, if they liked what they saw, a good chunk would buy the hardcopy (maybe half or all of the PDF purchase would be redeemable). Or you could go further and offer the PDF for free, as a lure to convince folks to buy the hardcopy (as with Eclipse Phase). PDFs, as they are, are to books similar to how electronic synthesizers are to live instruments. For some things that is fine, but if you want to hear classical violin you want the real thing. If you want to hear improvised jazz a programmed improv just isn't the same thing as a rule human being. Maybe electronic media will develop to the point that they will be able to replace books--and I've never seen or used a Kindle so I don't know if they are as good as their advocates say they are--but I have a hard time believing it. A violin is a classic human creation; I would argue that a book is. Maybe violins and books will be less prevalent in the future, but I think their classic status will keep them alive for as long as humans are. Maybe we can hope for the same with tabletop RPGs? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The End of the Gaming Renaissance
Top