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The End of the World as We Know it?
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<blockquote data-quote="Danzauker" data-source="post: 5616287" data-attributes="member: 1929"><p>Yep, neither I'm trying to invalidate your opinion. This is just a discussion forum and we're discussing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What I'm arguing on is the "online" thing. That's correct for the CB, but the magazines? They're just "downloadable".</p><p></p><p>They're no more "online" than if you put them in a DropBox folder on a web shared folder (which is, incidentally, exactly what I do).</p><p></p><p>Actually, putting them in a DropBox folder is WAY better because 1) You can access them even after your subscription has expired 2) you have them all nicely sorted by issue number / article name.</p><p></p><p>Anyway, let's say the magazine are now "digital". Is digital automatically better? IMHO no. </p><p></p><p>Let's say I took my tapes left over from the '80s, and ripped them to single mp3 files, cassette per cassette instead of splitting in tracks. Sure, I've gone digital, but I'm not taking advantage of all the added benefits of tagging and I have to rewind and fast forward like the good ol' days.</p><p></p><p>At the moment the magazines are typeset, laid out and rigidly formatted as if they were articles ready to print, only... WotC saves the cost of printing and has you download them.</p><p></p><p>You get some benefits by the digital format, of course, like text search and some portability benefits, but it's just scraping the surface of digital technology.</p><p></p><p>What I'd like to see? A real online paradigm shift, maybe. Let's make an example. Let's consider adventures (but the point can be applied to aother kind of material, too).</p><p></p><p>Imagine an adventure laid out fluidly where:</p><p></p><p>- you have no word count limit for paragraphs, chapters or page, you don't have to fit the "delve" in a 2 page spread, and you can take all the pages you want</p><p></p><p>- you can have complex and detailed navigation aids, menus and thingies to </p><p></p><p>- you can have small size images of map in the page, which you can click to get full size, high definition ready to print.</p><p></p><p>- you can have collassable sidebars or special paragraphs with extra info, or room descriptions, or sample NPC dialogs.</p><p></p><p>- you can hyperlink heavily stuff, so that NPC names take you in a click to the character description and stats, and so on</p><p></p><p>- finally, you could have an "export to printable format" to get a PDF for printing, if you needed to.</p><p></p><p>This is not sci-fi. You can do this using existing web development technologies. You could easily use or adapt one of the many wiki or content management softwares.</p><p></p><p>This is a "killer application" that would convince me to "switch online". It simply offers a lot that you couldn't do with dead trees.</p></blockquote><p></p>
[QUOTE="Danzauker, post: 5616287, member: 1929"] Yep, neither I'm trying to invalidate your opinion. This is just a discussion forum and we're discussing. ;) What I'm arguing on is the "online" thing. That's correct for the CB, but the magazines? They're just "downloadable". They're no more "online" than if you put them in a DropBox folder on a web shared folder (which is, incidentally, exactly what I do). Actually, putting them in a DropBox folder is WAY better because 1) You can access them even after your subscription has expired 2) you have them all nicely sorted by issue number / article name. Anyway, let's say the magazine are now "digital". Is digital automatically better? IMHO no. Let's say I took my tapes left over from the '80s, and ripped them to single mp3 files, cassette per cassette instead of splitting in tracks. Sure, I've gone digital, but I'm not taking advantage of all the added benefits of tagging and I have to rewind and fast forward like the good ol' days. At the moment the magazines are typeset, laid out and rigidly formatted as if they were articles ready to print, only... WotC saves the cost of printing and has you download them. You get some benefits by the digital format, of course, like text search and some portability benefits, but it's just scraping the surface of digital technology. What I'd like to see? A real online paradigm shift, maybe. Let's make an example. Let's consider adventures (but the point can be applied to aother kind of material, too). Imagine an adventure laid out fluidly where: - you have no word count limit for paragraphs, chapters or page, you don't have to fit the "delve" in a 2 page spread, and you can take all the pages you want - you can have complex and detailed navigation aids, menus and thingies to - you can have small size images of map in the page, which you can click to get full size, high definition ready to print. - you can have collassable sidebars or special paragraphs with extra info, or room descriptions, or sample NPC dialogs. - you can hyperlink heavily stuff, so that NPC names take you in a click to the character description and stats, and so on - finally, you could have an "export to printable format" to get a PDF for printing, if you needed to. This is not sci-fi. You can do this using existing web development technologies. You could easily use or adapt one of the many wiki or content management softwares. This is a "killer application" that would convince me to "switch online". It simply offers a lot that you couldn't do with dead trees. [/QUOTE]
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