Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The End of the World? How would you do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Devin Parker" data-source="post: 3508168" data-attributes="member: 51297"><p>I'd definitely be careful with this. Apocalyptic endings can be fun and all, but your players may feel cheated or otherwise dissatisfied if they feel as though everything they've done has been for nothing, and that they leave no legacy behind.</p><p></p><p>Here's an idea, going with the possibility that the PCs may be able to save some folks. It's your standard huge earthshaking ritual - the PCs learn about it through some cryptic means, finding out that if they can complete this ritual, it'll basically initiate some sort of divine rapture: perhaps only those people in the world who are innocent and/or pure of heart will be saved by celestial beings, leaving the rest of the world - and the world's cruel, wicked, or otherwise guilty - to perish along with the world. (Of course, the obvious question may become "Why wouldn't the good gods do this anyway? Why the ritual?")</p><p></p><p>Or perhaps the ritual (or an artifact) is some sort of God-Engine, with the power to create a new world. By "activating" the artifact, the PCs create an escape-hatch, as it were. Magical portals appear all over the world, leading to this newly-created realm...or those aforementioned Celestials snatch certain people away to place them in this new world. In this case, you have the chance to use some of those NPCs you don't want to let go of; somehow they managed to get to the new place. The new place, of course, could be the new setting you wanted to make...</p><p></p><p>It becomes more exciting if it's a race against time - the PCs have to find this God-Engine, figure out how to activate it, and allow enough time for people to escape before whatever Cataclysm befalls the game world.</p><p></p><p>What I would recommend, though, in order to make it truly epic, would be to include a niggling little detail in the ritual - the PCs have to sacrifice their souls to create the new world. Perhaps their spirits will be absorbed into the fabric of this new planet? Perhaps their souls will provide the fuel that powers the artifact? In order to be properly heroic, you'd probably want to ensure that the souls to be sacrificed would have to be offered willingly...</p><p></p><p>Just a thought, anyway. Whatever you do, allow the PCs to know that their actions haven't been in vain.</p></blockquote><p></p>
[QUOTE="Devin Parker, post: 3508168, member: 51297"] I'd definitely be careful with this. Apocalyptic endings can be fun and all, but your players may feel cheated or otherwise dissatisfied if they feel as though everything they've done has been for nothing, and that they leave no legacy behind. Here's an idea, going with the possibility that the PCs may be able to save some folks. It's your standard huge earthshaking ritual - the PCs learn about it through some cryptic means, finding out that if they can complete this ritual, it'll basically initiate some sort of divine rapture: perhaps only those people in the world who are innocent and/or pure of heart will be saved by celestial beings, leaving the rest of the world - and the world's cruel, wicked, or otherwise guilty - to perish along with the world. (Of course, the obvious question may become "Why wouldn't the good gods do this anyway? Why the ritual?") Or perhaps the ritual (or an artifact) is some sort of God-Engine, with the power to create a new world. By "activating" the artifact, the PCs create an escape-hatch, as it were. Magical portals appear all over the world, leading to this newly-created realm...or those aforementioned Celestials snatch certain people away to place them in this new world. In this case, you have the chance to use some of those NPCs you don't want to let go of; somehow they managed to get to the new place. The new place, of course, could be the new setting you wanted to make... It becomes more exciting if it's a race against time - the PCs have to find this God-Engine, figure out how to activate it, and allow enough time for people to escape before whatever Cataclysm befalls the game world. What I would recommend, though, in order to make it truly epic, would be to include a niggling little detail in the ritual - the PCs have to sacrifice their souls to create the new world. Perhaps their spirits will be absorbed into the fabric of this new planet? Perhaps their souls will provide the fuel that powers the artifact? In order to be properly heroic, you'd probably want to ensure that the souls to be sacrificed would have to be offered willingly... Just a thought, anyway. Whatever you do, allow the PCs to know that their actions haven't been in vain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The End of the World? How would you do it?
Top