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<blockquote data-quote="tiornys" data-source="post: 5828951" data-attributes="member: 17633"><p><strong>Lorena</strong></p><p></p><p>[sblock=Picture]<img src="http://jasonchanart.com/gallery/2011/thiefs_covenant.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock= Lorena, Character Sheet]<strong>Lorena</strong>, level 2 Human Rogue</p><p>17 yr. old Female, 5' 8", 150 lb.</p><p>[sblock= Human features]RACIAL TRAITS</p><p></p><p> Average Height: 5' 6" - 6'2"</p><p> Average Weight: 135 - 220</p><p></p><p> Ability scores: +2 to one ability score of your choice</p><p> Size: Medium</p><p> Speed: 6 squares.</p><p> Vision: Normal</p><p></p><p> Languages: Common, choice of one other</p><p> Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.</p><p> Bonus Skill: You gain training in one additional skill from your class skills list.</p><p> Human Defense Bonuses: You gain a +1 racial bonus to Fortitude, Reflex, and Will.</p><p> Human Power Selection: Choose an option for your human character.</p><p> Bonus At-Will Power: You know one extra 1st level at-will attack power from your class.</p><p> Heroic Effort: You have the heroic effort power.</p><p>[/sblock][sblock= Rogue features][sblock= First Strike]At the start of every encounter, you have combat advantage against any creatures that have not yet acted in that encounter.</p><p>[/sblock][sblock= Rogue Tactics - Cunning Sneak]You don’t take a penalty to Stealth checks for moving more than 2 squares, and you take a –5 penalty instead of a -10 penalty to Stealth checks for running.</p><p></p><p>If you end your movement at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies.</p><p>[/sblock][sblock= Scoundrel Weapon Talent]When you wield a shuriken, your weapon damage die increases by one size. In addition, you gain a +1 bonus to weapon attack rolls with daggers.</p><p>[/sblock][sblock= Sneak Attack]When you make an attack with a light blade, a hand crossbow, a shortbow, or a sling and hit an enemy granting combat advantage to you, that enemy takes extra damage based on your level (see the Sneak Attack table). You can deal this extra damage only once per turn.</p><p></p><p>SNEAK ATTACK</p><p>Level Extra Damage</p><p>1–10 2d6</p><p>11–20 3d6</p><p>21–30 5d6</p><p>[/sblock][/sblock][sblock= Background]Street Urchin <strong>Benefit:</strong> Add Intimidate and Streetwise to class skill list, and gain a +1 bonus to Intimidate and Streetwise</p><p>[/sblock][sblock= Reference]<strong>Initiative:</strong> +5 <strong>Speed:</strong> 6</p><p><strong>Passive Insight:</strong> 12 <strong>Passive Perception:</strong> 17 (<strong>Senses:</strong> n/a)</p><p><strong>Resistances:</strong> none</p><p><strong>Saving Throw Modifiers:</strong> none</p><p><strong>Languages:</strong> Common, Guilder-Thieves' Guild </p><p>[/sblock]<span style="font-family: 'Courier New'">[sblock= Stats]<strong>Strength:</strong> 10</span></p><p><span style="font-family: 'Courier New'"><strong>Constitution:</strong> 12</span></p><p><span style="font-family: 'Courier New'"><strong>Dexterity:</strong> 18</span></p><p><span style="font-family: 'Courier New'"><strong>Intelligence:</strong> 10</span></p><p><span style="font-family: 'Courier New'"><strong>Wisdom:</strong> 12</span></p><p><span style="font-family: 'Courier New'"><strong>Charisma:</strong> 15</span></p><p><span style="font-family: 'Courier New'">[/sblock][sblock= Defenses]<strong>AC:</strong> 17 <strong>Fortitude:</strong> 13 <strong>Reflex:</strong> 18 <strong>Will:</strong> 14</span></p><p><span style="font-family: 'Courier New'"><strong>HP:</strong> 29 <strong>Surges/day:</strong> 7 <strong>Surge Value:</strong> 7</span></p><p><span style="font-family: 'Courier New'">[/sblock][sblock= Skills]Acrobatics +10*</span></p><p><span style="font-family: 'Courier New'">Arcana +1</span></p><p><span style="font-family: 'Courier New'">Athletics +6*</span></p><p><span style="font-family: 'Courier New'">Bluff +8*</span></p><p><span style="font-family: 'Courier New'">Diplomacy +3</span></p><p><span style="font-family: 'Courier New'">Dungeoneering +2</span></p><p><span style="font-family: 'Courier New'">Endurance +2</span></p><p><span style="font-family: 'Courier New'">Heal +2</span></p><p><span style="font-family: 'Courier New'">History +1</span></p><p><span style="font-family: 'Courier New'">Insight +2</span></p><p><span style="font-family: 'Courier New'">Intimidate +9*</span></p><p><span style="font-family: 'Courier New'">Nature +2</span></p><p><span style="font-family: 'Courier New'">Perception +7*</span></p><p><span style="font-family: 'Courier New'">Religion +1</span></p><p><span style="font-family: 'Courier New'">Stealth +10*</span></p><p><span style="font-family: 'Courier New'">Streetwise +9</span></p><p><span style="font-family: 'Courier New'">Thievery +10*</span></p><p><span style="font-family: 'Courier New'">[/sblock]</span>[sblock= Feats]<strong>Level 1:</strong> Light Blade Expertise</p><p><strong>Human Bonus:</strong> Backstabber</p><p><strong>Level 2:</strong> Monastic Disciple (Centered Flurry of Blows)</p><p>[/sblock][sblock= Powers]</p><p><span style="color: green">[sblock= Sly Flourish]You use a distracting flourish with your off hand to land a solid blow.</span></p><p><span style="color: green"></span></p><p><span style="color: green">At-Will Martial, Weapon</span></p><p><span style="color: green">Standard Action Melee or Ranged weapon</span></p><p><span style="color: green"></span></p><p><span style="color: green">Requirement: You must be wielding a crossbow, a light blade, or a sling.</span></p><p><span style="color: green"></span></p><p><span style="color: green">Target: One creature</span></p><p><span style="color: green"></span></p><p><span style="color: green">Attack: Dexterity vs. AC</span></p><p><span style="color: green"></span></p><p><span style="color: green">Hit: 1[W] + Dexterity modifier + Charisma modifier damage.</span></p><p><span style="color: green"> Level 21: 2[W] + Dexterity modifier + Charisma modifier damage.</span></p><p><span style="color: green">[/sblock][sblock= Deft Strike]A final lunge brings you into an advantageous position.</span></p><p><span style="color: green"></span></p><p><span style="color: green">At-Will Martial, Weapon</span></p><p><span style="color: green">Standard Action Melee or Ranged weapon</span></p><p><span style="color: green"></span></p><p><span style="color: green">Requirement: You must be wielding a crossbow, a light blade, or a sling.</span></p><p><span style="color: green"></span></p><p><span style="color: green">Effect: Before the attack, you can move up to 2 squares.</span></p><p><span style="color: green"></span></p><p><span style="color: green">Target: One creature</span></p><p><span style="color: green"></span></p><p><span style="color: green">Attack: Dexterity vs. AC</span></p><p><span style="color: green"></span></p><p><span style="color: green">Hit: 1[W] + Dexterity modifier damage.</span></p><p><span style="color: green"> Level 21: 2[W] + Dexterity modifier damage.</span></p><p><span style="color: green">[/sblock][sblock= Piercing Strike]You drive your weapon past your foe’s guard and into a tender spot.</span></p><p><span style="color: green"></span></p><p><span style="color: green">At-Will Martial, Weapon</span></p><p><span style="color: green">Standard Action Melee weapon</span></p><p><span style="color: green"></span></p><p><span style="color: green">Requirement: You must be wielding a light blade.</span></p><p><span style="color: green"></span></p><p><span style="color: green">Target: One creature</span></p><p><span style="color: green"></span></p><p><span style="color: green">Attack: Dexterity vs. Reflex</span></p><p><span style="color: green"></span></p><p><span style="color: green">Hit: 1[W] + Dexterity modifier damage.</span></p><p><span style="color: green"> Level 21: 2[W] + Dexterity modifier damage.</span></p><p><span style="color: green">[/sblock]</span><span style="color: Red">[sblock= Shadow Strike]You emerge from the darkness, delivering a quick strike before retreating back into the shadows.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Encounter Martial, Weapon</span></p><p><span style="color: Red">Standard Action Melee or Ranged weapon</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Requirement: You must be wielding a crossbow, a light blade, or a sling.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Target: One creature</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Attack: Dexterity vs. AC. If you are hidden when you attack, you can make a Stealth check to remain hidden after the attack.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Hit: 1[W] + Dexterity modifier damage.</span></p><p><span style="color: Red">[/sblock][sblock= Tumble]You dodge and tumble past your foes with such speed and precision that they are unable to react.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Encounter Martial</span></p><p><span style="color: Red">Move Action Personal</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Prerequisite: You must have training in Acrobatics.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Effect: You shift up to your speed.</span></p><p><span style="color: Red">[/sblock][sblock= Centered Flurry of Blows]Your fists become a blur as you follow up your initial attack with another, shifting your foes’ positions to your advantage.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">At-Will Psionic</span></p><p><span style="color: Red">No Action Melee 1</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Trigger: You hit with an attack during your turn</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Target: One creature</span></p><p><span style="color: Red">Level 11: One or two creatures</span></p><p><span style="color: Red">Level 21: Each enemy adjacent to you</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Effect: The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack.</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Special: You can use this power only once per round.</span></p><p><span style="color: Red">[/sblock]</span><span style="color: SlateGray">[sblock= Blinding Barrage]A rapid flurry of projectiles leaves your enemies clearing the blood from their eyes.</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Daily Martial, Weapon</span></p><p><span style="color: SlateGray">Standard Action Close blast 3</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling.</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Target: Each enemy you can see in the blast</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Attack: Dexterity vs. AC</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Hit: Dexterity modifier damage, and the target is blinded until the end of your next turn.</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Miss: Dexterity modifier damage.</span></p><p><span style="color: SlateGray">[/sblock]</span>[/sblock][sblock=Items]</p><p>4x Dagger</p><p>10x Shuriken</p><p>Leather Armor</p><p>Adventurer's Kit</p><p>Thieves' Tools</p><p>Climber's Kit</p><p>Camouflaged Clothing</p><p>Footpads</p><p><strong>Wealth:</strong> 1 gp</p><p>[/sblock][sblock= Details][sblock= Mannerisms and Appearance]</p><p>[/sblock][sblock= Character Matrix]Social Interactions:</p><p>Decision Points:</p><p>Dire Straits:</p><p>[/sblock][sblock= Campaign Notes]Born and raised in the slums of Bogenhafen, Lorena and her half sister Katrina were abandoned to the streets at the ages of 14 and 8 when their mother died of a mysterious ailment (their fathers absent since long ago). To provide for her sister, Lorena turned to begging and theft. Soon, of course, she ran afoul of the Thieves Guild. Luckily, her aptitude impressed the guildmember sent to chastise her, and she was recruited instead. Life was good for Lorena and Katrina for a couple of years, until Katrina contracted a serious illness reminiscent of that which had killed their mother.</p><p></p><p>Lorena was able to find help for her sister at a temple of the Goddess of healing, Shallya. They were able to stabilize Katrina, but were unable to cure her illness. Keeping Katrina alive would require constant care from the church--and constant care meant a need for a constant flow of gold. The temple's request was honest--even generous--but Lorena would be hard pressed to provide for her sister on her income through the guild. Furthermore, the priestess in charge of Katrina's case was convinced that some kind of foul magic was behind the illness. With two goals in mind--raising gold for her sister, and investigating the cause of her illness--Lorena gained permission from the guild to operate on her own as a mercenary or adventurer. And as she begins asking around about dark magics, she hears of a group of travelers who have been investigating Incursions of Chaos.... </p><p>[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="tiornys, post: 5828951, member: 17633"] [b]Lorena[/b] [sblock=Picture][IMG]http://jasonchanart.com/gallery/2011/thiefs_covenant.jpg[/IMG][/sblock] [sblock= Lorena, Character Sheet][B]Lorena[/B], level 2 Human Rogue 17 yr. old Female, 5' 8", 150 lb. [sblock= Human features]RACIAL TRAITS Average Height: 5' 6" - 6'2" Average Weight: 135 - 220 Ability scores: +2 to one ability score of your choice Size: Medium Speed: 6 squares. Vision: Normal Languages: Common, choice of one other Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites. Bonus Skill: You gain training in one additional skill from your class skills list. Human Defense Bonuses: You gain a +1 racial bonus to Fortitude, Reflex, and Will. Human Power Selection: Choose an option for your human character. Bonus At-Will Power: You know one extra 1st level at-will attack power from your class. Heroic Effort: You have the heroic effort power. [/sblock][sblock= Rogue features][sblock= First Strike]At the start of every encounter, you have combat advantage against any creatures that have not yet acted in that encounter. [/sblock][sblock= Rogue Tactics - Cunning Sneak]You don’t take a penalty to Stealth checks for moving more than 2 squares, and you take a –5 penalty instead of a -10 penalty to Stealth checks for running. If you end your movement at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies. [/sblock][sblock= Scoundrel Weapon Talent]When you wield a shuriken, your weapon damage die increases by one size. In addition, you gain a +1 bonus to weapon attack rolls with daggers. [/sblock][sblock= Sneak Attack]When you make an attack with a light blade, a hand crossbow, a shortbow, or a sling and hit an enemy granting combat advantage to you, that enemy takes extra damage based on your level (see the Sneak Attack table). You can deal this extra damage only once per turn. SNEAK ATTACK Level Extra Damage 1–10 2d6 11–20 3d6 21–30 5d6 [/sblock][/sblock][sblock= Background]Street Urchin [b]Benefit:[/b] Add Intimidate and Streetwise to class skill list, and gain a +1 bonus to Intimidate and Streetwise [/sblock][sblock= Reference][b]Initiative:[/b] +5 [b]Speed:[/b] 6 [b]Passive Insight:[/b] 12 [b]Passive Perception:[/b] 17 ([b]Senses:[/b] n/a) [b]Resistances:[/b] none [b]Saving Throw Modifiers:[/b] none [b]Languages:[/b] Common, Guilder-Thieves' Guild [/sblock][font="Courier New"][sblock= Stats][b]Strength:[/b] 10 [b]Constitution:[/b] 12 [b]Dexterity:[/b] 18 [b]Intelligence:[/b] 10 [b]Wisdom:[/b] 12 [b]Charisma:[/b] 15 [/sblock][sblock= Defenses][b]AC:[/b] 17 [b]Fortitude:[/b] 13 [b]Reflex:[/b] 18 [b]Will:[/b] 14 [b]HP:[/b] 29 [b]Surges/day:[/b] 7 [b]Surge Value:[/b] 7 [/sblock][sblock= Skills]Acrobatics +10* Arcana +1 Athletics +6* Bluff +8* Diplomacy +3 Dungeoneering +2 Endurance +2 Heal +2 History +1 Insight +2 Intimidate +9* Nature +2 Perception +7* Religion +1 Stealth +10* Streetwise +9 Thievery +10* [/sblock][/font][sblock= Feats][b]Level 1:[/b] Light Blade Expertise [b]Human Bonus:[/b] Backstabber [b]Level 2:[/b] Monastic Disciple (Centered Flurry of Blows) [/sblock][sblock= Powers] [color="green"][sblock= Sly Flourish]You use a distracting flourish with your off hand to land a solid blow. At-Will Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier + Charisma modifier damage. Level 21: 2[W] + Dexterity modifier + Charisma modifier damage. [/sblock][sblock= Deft Strike]A final lunge brings you into an advantageous position. At-Will Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Effect: Before the attack, you can move up to 2 squares. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Level 21: 2[W] + Dexterity modifier damage. [/sblock][sblock= Piercing Strike]You drive your weapon past your foe’s guard and into a tender spot. At-Will Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage. Level 21: 2[W] + Dexterity modifier damage. [/sblock][/color][color=Red][sblock= Shadow Strike]You emerge from the darkness, delivering a quick strike before retreating back into the shadows. Encounter Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC. If you are hidden when you attack, you can make a Stealth check to remain hidden after the attack. Hit: 1[W] + Dexterity modifier damage. [/sblock][sblock= Tumble]You dodge and tumble past your foes with such speed and precision that they are unable to react. Encounter Martial Move Action Personal Prerequisite: You must have training in Acrobatics. Effect: You shift up to your speed. [/sblock][sblock= Centered Flurry of Blows]Your fists become a blur as you follow up your initial attack with another, shifting your foes’ positions to your advantage. At-Will Psionic No Action Melee 1 Trigger: You hit with an attack during your turn Target: One creature Level 11: One or two creatures Level 21: Each enemy adjacent to you Effect: The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack. Special: You can use this power only once per round. [/sblock][/color][color=SlateGray][sblock= Blinding Barrage]A rapid flurry of projectiles leaves your enemies clearing the blood from their eyes. Daily Martial, Weapon Standard Action Close blast 3 Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Target: Each enemy you can see in the blast Attack: Dexterity vs. AC Hit: Dexterity modifier damage, and the target is blinded until the end of your next turn. Miss: Dexterity modifier damage. [/sblock][/color][/sblock][sblock=Items] 4x Dagger 10x Shuriken Leather Armor Adventurer's Kit Thieves' Tools Climber's Kit Camouflaged Clothing Footpads [b]Wealth:[/b] 1 gp [/sblock][sblock= Details][sblock= Mannerisms and Appearance] [/sblock][sblock= Character Matrix]Social Interactions: Decision Points: Dire Straits: [/sblock][sblock= Campaign Notes]Born and raised in the slums of Bogenhafen, Lorena and her half sister Katrina were abandoned to the streets at the ages of 14 and 8 when their mother died of a mysterious ailment (their fathers absent since long ago). To provide for her sister, Lorena turned to begging and theft. Soon, of course, she ran afoul of the Thieves Guild. Luckily, her aptitude impressed the guildmember sent to chastise her, and she was recruited instead. Life was good for Lorena and Katrina for a couple of years, until Katrina contracted a serious illness reminiscent of that which had killed their mother. Lorena was able to find help for her sister at a temple of the Goddess of healing, Shallya. They were able to stabilize Katrina, but were unable to cure her illness. Keeping Katrina alive would require constant care from the church--and constant care meant a need for a constant flow of gold. The temple's request was honest--even generous--but Lorena would be hard pressed to provide for her sister on her income through the guild. Furthermore, the priestess in charge of Katrina's case was convinced that some kind of foul magic was behind the illness. With two goals in mind--raising gold for her sister, and investigating the cause of her illness--Lorena gained permission from the guild to operate on her own as a mercenary or adventurer. And as she begins asking around about dark magics, she hears of a group of travelers who have been investigating Incursions of Chaos.... [/sblock][/sblock][/sblock] [/QUOTE]
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