el-remmen
Moderator Emeritus
So recently, the PCs in my home group drew some cards from the Deck of Many Things, and one of them drew the FLAMES card, garnering "the enmity of a devil." Unfortunately, in another example of the limited practical utility of the Book of Many Things, there is not much guidance for what this enmity looks like and manifests in the game in a way that would have an actual consequence and drive a PC to address the problem somehow. There are a few example demons and devils - but the guidance itself is vague at best.
The DMG doesn't offer much. Nor do the entries for devils in the MM. Heck, I even looked in the 3E Book of Vile Darkness for ideas, but I am still struggling.
In terms of an in-game narrative reason for the enmity (aside from the bad luck of drawing the card), I decided that an evil sage the PC killed in cold blood before the NPC had a chance to speak or defend themselves, was a secret servant of this devil - and thus the enmity has its origin in killing one of his servants. The PC was also central in helping to free a young blue dragon that had been tortured captive of deep gnomes who used its lightning breath to help power their magical automatons. The devil had been appearing to the dragon in dreams to help build its bitterness and untrusting nature to use as a weapon of mass destruction on the mortal plane, but the PC's compassion to it could have mixed up its feelings (it did not grow up with dragons, but as a captive - its wings cut off as soon as it was old enough to start trying to fly/escape), complicating the devil's work.
Okay, so I have come up with two reasons the devil would be pissed at the PC (who btw is a 5th level swashbuckler rogue 3/fighter 2) and I have a scene planned where the devil appears to the PC in a mirror to let him know - but what I need help with is the form of this enmity. What can the devil do from another world to make the PC suffer and in the process either destroy him or corrupt him and take his soul?
I have basic ideas like sending various monsters after him or letting his agents know to look out for him in different places the PCs might visit, and undermine their goals.
Since the player knows there is enmity, I doubt he will trust the devil enough to accept any gifts or boons that might be turned against him, but that is another possibility.
So I am looking for short and long term suggestions that I can build on and that will not be an overwhelming obstacle but still offer a challenge and develop the flavor of garnering cosmic attention.
Ideas? Questions?
The DMG doesn't offer much. Nor do the entries for devils in the MM. Heck, I even looked in the 3E Book of Vile Darkness for ideas, but I am still struggling.
In terms of an in-game narrative reason for the enmity (aside from the bad luck of drawing the card), I decided that an evil sage the PC killed in cold blood before the NPC had a chance to speak or defend themselves, was a secret servant of this devil - and thus the enmity has its origin in killing one of his servants. The PC was also central in helping to free a young blue dragon that had been tortured captive of deep gnomes who used its lightning breath to help power their magical automatons. The devil had been appearing to the dragon in dreams to help build its bitterness and untrusting nature to use as a weapon of mass destruction on the mortal plane, but the PC's compassion to it could have mixed up its feelings (it did not grow up with dragons, but as a captive - its wings cut off as soon as it was old enough to start trying to fly/escape), complicating the devil's work.
Okay, so I have come up with two reasons the devil would be pissed at the PC (who btw is a 5th level swashbuckler rogue 3/fighter 2) and I have a scene planned where the devil appears to the PC in a mirror to let him know - but what I need help with is the form of this enmity. What can the devil do from another world to make the PC suffer and in the process either destroy him or corrupt him and take his soul?
I have basic ideas like sending various monsters after him or letting his agents know to look out for him in different places the PCs might visit, and undermine their goals.
Since the player knows there is enmity, I doubt he will trust the devil enough to accept any gifts or boons that might be turned against him, but that is another possibility.
So I am looking for short and long term suggestions that I can build on and that will not be an overwhelming obstacle but still offer a challenge and develop the flavor of garnering cosmic attention.
Ideas? Questions?