Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Enworld Exalted Discussion Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clark411" data-source="post: 1473785" data-attributes="member: 4768"><p>Power Combat both rapidly speeds up Exalted combat and dramatically alters the feeling of Exalted combat as well. What was originally a resources game where you attempted to outlast an opponent's motes (or just blat him if you're clearly superior) has turned into a far more lethal set up.. with defense being critical more because you don't want to outright die in a few hacks... there's a larger feeling of threat than before.</p><p></p><p>First and foremost, Essence is quite simply the most powerful stat currently out there now. Before it was good as a pre-requisite for Charms, and it gave additional motes and powered up some opposed checks ("target saves vs your Permanent Essence" stuff)... now your minimum damage is based upon it. Pinging for 3 or 4 or even 5 is far different than pinging for 1. Heroic Mortals cry, Sidereals weep... and Solar players max out their flaws so they can start at Essence 4 without completely gimping themselves.</p><p></p><p>Rate has a dramatic effect in speeding up play. Instead of making 8 attacks at 8,7,6,5,4,3,2,1 dice, your power players will now be making 4 or 5 attacks at 13,12,11,10,9 dice.. with some of the fastest weapons in the game. Not rolling an extra 3-5 attack pool per round definitely helps, and without the 1 ping damage, you can roll a third or fourth the attacks and still produce the same damage output- limiting actions per turn actually speeds up combat in this regard.</p><p></p><p>Initiative has changed as well... originally you could delay, wait to hear what your opponent did then react so that you could get a free nearly unavoidable attack in there (You attack twice and defend three times? Fine, i defend twice and attack FOUR times!). Now, you can do this, but you suffer based on how long you delayed. If you go on 20 and your opponent goes on 10, choosing to attack based on what he'll do will cause you to take a hit to your attack rolls by the amount of initiative counts you waited. Your sneaky attack will suffer a -10 penalty. It's fair, and it promotes action rather than simple reaction. The race for 0 ends with Power Combat, thankfully.</p><p></p><p>The rest is basically gravy- nice gravy but with less impact than the two above issues.</p><p></p><p>We did our first Power Combat a couple weeks ago. The lineup was as follows: </p><p></p><p>Zenith w/ Daiklave, </p><p>Night w/ bow, </p><p>Eclipse w/ Daiklave, </p><p>Moonshadow w/ Daiklave, </p><p>two NPC Dawns (one daiklave, one longsword)</p><p>NPC Twilight w/ mace</p><p></p><p>vs.</p><p></p><p>1 Dawn w/ Daiklave</p><p>2 Teodozji (First Circle Demons)</p><p>12 Dragon-Blooded (Medium Armor, shortswords/longswords/couple daiklaves/couple powerbows)</p><p></p><p>That's a total of 22 combatants (21, if you count the fact that the Moonshadow walked out, leaving his party to fight without him). 22 combatants in Exalted in the old rules would have taken a good 6 hours- we did it in 3 hours of gaming (with a solid amount of roleplay during the fighting, not hours of silent rolling). 15 bodies dropped in 15 seconds of Exalted Time.</p><p></p><p>Surprisingly however, the combat wasn't horribly lethal for the Solars, despite the fact that their foes were rolling twice or three times the ping they originally did. Only two "Good Guys" died. The Night Caste, died, and that was when he was shot with sufficient force by a Wood Aspected Exalt that he flew off a balcony and landed on his back in the middle of the general melee. He took a greatsword and a chopping sword to the chest while on his back, and died. The NPC Twilight also died, riddled with rapidfire arrows from the Wood Aspects (they are seriously nasty if left to their devices!)</p><p></p><p>There was an additional casualty in the session later on, but I chalk that up to a bad choice and a couple bad rolls rather than Power Combat.</p></blockquote><p></p>
[QUOTE="clark411, post: 1473785, member: 4768"] Power Combat both rapidly speeds up Exalted combat and dramatically alters the feeling of Exalted combat as well. What was originally a resources game where you attempted to outlast an opponent's motes (or just blat him if you're clearly superior) has turned into a far more lethal set up.. with defense being critical more because you don't want to outright die in a few hacks... there's a larger feeling of threat than before. First and foremost, Essence is quite simply the most powerful stat currently out there now. Before it was good as a pre-requisite for Charms, and it gave additional motes and powered up some opposed checks ("target saves vs your Permanent Essence" stuff)... now your minimum damage is based upon it. Pinging for 3 or 4 or even 5 is far different than pinging for 1. Heroic Mortals cry, Sidereals weep... and Solar players max out their flaws so they can start at Essence 4 without completely gimping themselves. Rate has a dramatic effect in speeding up play. Instead of making 8 attacks at 8,7,6,5,4,3,2,1 dice, your power players will now be making 4 or 5 attacks at 13,12,11,10,9 dice.. with some of the fastest weapons in the game. Not rolling an extra 3-5 attack pool per round definitely helps, and without the 1 ping damage, you can roll a third or fourth the attacks and still produce the same damage output- limiting actions per turn actually speeds up combat in this regard. Initiative has changed as well... originally you could delay, wait to hear what your opponent did then react so that you could get a free nearly unavoidable attack in there (You attack twice and defend three times? Fine, i defend twice and attack FOUR times!). Now, you can do this, but you suffer based on how long you delayed. If you go on 20 and your opponent goes on 10, choosing to attack based on what he'll do will cause you to take a hit to your attack rolls by the amount of initiative counts you waited. Your sneaky attack will suffer a -10 penalty. It's fair, and it promotes action rather than simple reaction. The race for 0 ends with Power Combat, thankfully. The rest is basically gravy- nice gravy but with less impact than the two above issues. We did our first Power Combat a couple weeks ago. The lineup was as follows: Zenith w/ Daiklave, Night w/ bow, Eclipse w/ Daiklave, Moonshadow w/ Daiklave, two NPC Dawns (one daiklave, one longsword) NPC Twilight w/ mace vs. 1 Dawn w/ Daiklave 2 Teodozji (First Circle Demons) 12 Dragon-Blooded (Medium Armor, shortswords/longswords/couple daiklaves/couple powerbows) That's a total of 22 combatants (21, if you count the fact that the Moonshadow walked out, leaving his party to fight without him). 22 combatants in Exalted in the old rules would have taken a good 6 hours- we did it in 3 hours of gaming (with a solid amount of roleplay during the fighting, not hours of silent rolling). 15 bodies dropped in 15 seconds of Exalted Time. Surprisingly however, the combat wasn't horribly lethal for the Solars, despite the fact that their foes were rolling twice or three times the ping they originally did. Only two "Good Guys" died. The Night Caste, died, and that was when he was shot with sufficient force by a Wood Aspected Exalt that he flew off a balcony and landed on his back in the middle of the general melee. He took a greatsword and a chopping sword to the chest while on his back, and died. The NPC Twilight also died, riddled with rapidfire arrows from the Wood Aspects (they are seriously nasty if left to their devices!) There was an additional casualty in the session later on, but I chalk that up to a bad choice and a couple bad rolls rather than Power Combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Enworld Exalted Discussion Thread
Top